SnowleopardVK
First Post
Perhaps the title is a bit of an extreme assessment of the situation I've seen one too many times.
What I'm talking about is that first scene of the first session when the PCs haven't met yet. The DM expects them to meet, and generally they do.
But with several of the groups I've been in, and both as a player and as a DM it seems to me like more often than not the PCs are more interested in being sullen and mysterious in the corner of the tavern, or they don't like being indoors and want to leave the location the scene takes place in even before meeting the rest of the party.
Now I like roleplaying, but this just slows things down. When I'm a player in those situations I often end up being the one who strikes up conversation every time simply because for some reason nobody else will talk to, or even seem to notice any of the other PCs on their own initiative.
As a DM though I can't make my PC talk to the others simply because I don't have one (I suppose I could use an NPC but let's ignore that for now). I've told a few different groups now "In some situations I'm okay with a bit of metagaming in order to move the story along". Meeting the rest of your party is one of those situations, because even if your PC is antisocial or would have no reason to talk to those other strangers, I've arranged a game for a group, and so a group you must be.
My current group, and most of the groups I've been in before have enjoyed group interaction once we've gotten it going, so it confuses me that they never seem willing to start it in the first place. Is there some kind of reason behind it? Do they not even know how to start a conversation without the help of their DM or a more proactive player?
I'm less interested in hearing suggestions of solutions in this case than I am in simply finding out: Why?
What I'm talking about is that first scene of the first session when the PCs haven't met yet. The DM expects them to meet, and generally they do.
But with several of the groups I've been in, and both as a player and as a DM it seems to me like more often than not the PCs are more interested in being sullen and mysterious in the corner of the tavern, or they don't like being indoors and want to leave the location the scene takes place in even before meeting the rest of the party.
Now I like roleplaying, but this just slows things down. When I'm a player in those situations I often end up being the one who strikes up conversation every time simply because for some reason nobody else will talk to, or even seem to notice any of the other PCs on their own initiative.
As a DM though I can't make my PC talk to the others simply because I don't have one (I suppose I could use an NPC but let's ignore that for now). I've told a few different groups now "In some situations I'm okay with a bit of metagaming in order to move the story along". Meeting the rest of your party is one of those situations, because even if your PC is antisocial or would have no reason to talk to those other strangers, I've arranged a game for a group, and so a group you must be.
My current group, and most of the groups I've been in before have enjoyed group interaction once we've gotten it going, so it confuses me that they never seem willing to start it in the first place. Is there some kind of reason behind it? Do they not even know how to start a conversation without the help of their DM or a more proactive player?
I'm less interested in hearing suggestions of solutions in this case than I am in simply finding out: Why?