DaveStebbins said:I'd rather compare adventure creation to writing HALF a story, realizing that the players and their PCs will fill in the other half.
HalWhitewyrm said:You know, Crothian, I agree with you, that is something that I would like to see as well. It was one of the parts about Testament I liked a lot, spells for non-dramatic, day-to-day situations, like ensuring a good harvest and fertility. I'll see if I can put something together like that. Thanks for the idea.
jaerdaph said:Well said - and I needed a new quote for my sig!![]()
Read the Heal Skill. If Caltrop damage which causes an actual combat disadvantage is only a DC 15 is fix. Headache, stomach ache, nausea, dizziness, etc poultaces and brews would have Heal DCs in the 5 - 10 range. Hardly interesting or heroic material after 1st level. While I could see a long treatise on such material going into the herb picking, selection, when to harvest, how to harvest, storage, etc, etc, etc, ultimately, it would come down to a Heal check with a DC in the 5 - 10 range to see if you can relieve the Kings pain from a charley horse.Xythlord said:Having various herbal remedies for mundane aches and pains such as head or stomach ache, as well as the ubiquitis "Healing Salve" and various low end alchemical items (gawd knows we have more than enough ways to up the power scale).
Really? The hardcopy I have is very confusing on the subject and has items with prerequisites such as craft chymicals and create chymicals. The feat descriptions themselves even refer to allowing you to create certain types of substances. Where can I find a definitive list of the feats (alchemical & herbal) that are actually necessary to create substances?DMH said:The creation feats in A&H are optional for everything under alchana. In other words alchana perfect materials and greater alchana are required for the substances and items that have them as a prereq. All other alchemy creation feats are just +3 skill focus like feats.
As for a supplement, I am currently writing one that expands upon the "subtypes" (like linements and oils under unguents) and examples plus some other stuff. Whether or not it gets accepted will be seen (it is not for Bastion).