DMH said:How about a list (and description) of special attacks and qualities for monsters? There is a ton of OGC material out there for a pdf like this.
That is a great idea for a PDF. Hmmmm . . .
DMH said:How about a list (and description) of special attacks and qualities for monsters? There is a ton of OGC material out there for a pdf like this.
At first, I thought so to. But I doubt there are many abilities that aren't just minor variants on a theme. And thus in distilling them for an article or PDF you would end up combining most of them. After the big ones in the MM (rend, rake, trample, swallow whole, petrify, poison, disease, etc) you get all the variants on ability damage/drain, possession, adhesion/repulsion, transformation (to a monster, to a tree, to an inanimate thing, etc), etc. Ultimately you have a bunch of abilities that require a Fort or Will save based on the monster's Con (or Cha).philreed said:That is a great idea for a PDF. Hmmmm . . .
Perhaps they are more innovative than I've assumed.
DMH said:How about more locations that can be dropped into more standard campaigns (published and homebrew) like the Valley of Frozen Tears?