I see. This makes me wonder one thing, though: What kind of decisions do I get to make during the game?
If the move and its outcome are determined by dice rolls - what's my job in the game besides rolling the dice?
Looking over your description, I realize this isn't a card game at all. It's all about rolling the dice, right?
I don't want to sound overly critical, but I would have expected to be able to at least choose my moves from a limited subset:
To keep a factor of randomness, you could group the moves into categories (e.g. throws, counters, kicks...) or group them on a 'risk' scale: low difficulty, low damage vs. high difficulty, high damage.
Make four such move categories, then roll 4d6, one die for each move category and pick one of those moves.
Obviously, I've never tried your game, but I do have some expectations from playing games with a similar theme, e.g. the before-mentioned Yomi.
In case you haven't hear about Yomi: It basically uses a poker deck and your hand determines the moves available to you. Each card represents a basic move and you can combine them to achieve greater effects.
It also uses a rock/paper/scissors principle to compare the move you play to your opponent's move (moves are chosen simultaneously) to determine the effect and degree of success.[/QUOTE
You bring up some great points. I think, in essence, the game is a combat simulator. However,
players do get to make certain choices:
1) You have three pin attempts when playing the advanced version---so you choose when you're
going to try and pin the opponent.
2) Foreign Objects/Weapons: You can decide whether to use a chair i.e., but you may be
disqualified!
3) You can try to exit the ring, have a wrestler attack--from the Sneak Attack chart.
4) When you're in a cage match, you can attempt to jump off the top of the cage with an aerial move.
5) In tag moves, you decide when to tag, and when to try and break a pin/submission so that you
don't lose.
These are just some examples, but the game is not totally roll based (though it does rely on it as
primary mechanic). Does this make sense?