Ringan
Explorer
Sorry if this has been discussed earlier, but I had trouble finding any old threads about it.
In my campaign PCs only die if their player decides that they should. Now I know that this can have a tendency to make players cocky because they don't fear PC death, but I am still not interested in killing my PCs. However, I do want to penalize PCs for making bad decisions. I know going after favorite NPCs, or perhaps the PC's inventory are ways to do it. My players are very into the story end of the campaign so fluff-type stuff is fair game. Do you have other ideas? General guidelines or cool stories would both be appreciated!
In my campaign PCs only die if their player decides that they should. Now I know that this can have a tendency to make players cocky because they don't fear PC death, but I am still not interested in killing my PCs. However, I do want to penalize PCs for making bad decisions. I know going after favorite NPCs, or perhaps the PC's inventory are ways to do it. My players are very into the story end of the campaign so fluff-type stuff is fair game. Do you have other ideas? General guidelines or cool stories would both be appreciated!