Yeah, I'll be honest that in the games I've run that had pretty strong OC-style players, they were interested NPCs more in how they related to their character's expressions of surface personality or as like DM sounding boards for role-play interactions.
It's an interesting point, which definitely goes against how I GM. I definitely love my NPCs, and for some reason I seem to be very good at making/developing very attractive romantic interest NPCs that players who are into that sort of thing really go for. I find the female potential love interest NPCs easiest (I just think "What would I like?"), but it seems about equally true for the male ones. So the players get really invested in their PC's relationship with an NPC. But a big reason for that is the NPC is very well developed with their own personality and motivations. And sometimes this clashes with the PC's personality and motivations, like when the PC hero-emperor Hakeem petulantly murdered allied Lawful Good Archmage Dyson Logos (yeah, named after that guy)
