Shin Okada
Explorer
If I am understanding the rule correctly, unless those are from the same source, penalties do stack.
And saving throws do not auto-success on natural 20.
Well, there seem to be a lot of ways to give penalty to saving throws.
# Wizard
Spell Focus feat = -2 penalty to saves against his spells
Orb of Imposition = - (Wizard's Wisdom mod) penalty to one cast of spell
Orb of Ultimate Imposition/Orb of Fickle Fate = -1 to -6 penalty to one cast of spell
# Invoker/Hammer of Vengeance
-2 penalty to saves (any enemy within 5 squares, while the Hammer of Vengeance is not bloodied)
# Rogue/Death Dealer Paragon path (MP)
-2 penalty to saves (adjacent enemy)
# Warlock/God Fragment
Deific Doom (L 12 daily from AP) = -2 penalty while within the zone (close burst 2). The zone moves with the PC and lasts till the end of encounter (no hit needed).
# Warlord
Disheartening Flurry (L 9 daily from MP) = -2 penalty until end of that encounter (effect, no hit needed)
I guess there will be more ways to give penalty to saves which lasts at least until the end of encounter.
Now, if the wizard hits an enemy with a power which makes them stun (save ends), such as Prismatic Spray, if the cumulative penalty is -16 or worse, even a solo monster never recover from stunning condition, right? Does that mean an auto-win?
And saving throws do not auto-success on natural 20.
Well, there seem to be a lot of ways to give penalty to saving throws.
# Wizard
Spell Focus feat = -2 penalty to saves against his spells
Orb of Imposition = - (Wizard's Wisdom mod) penalty to one cast of spell
Orb of Ultimate Imposition/Orb of Fickle Fate = -1 to -6 penalty to one cast of spell
# Invoker/Hammer of Vengeance
-2 penalty to saves (any enemy within 5 squares, while the Hammer of Vengeance is not bloodied)
# Rogue/Death Dealer Paragon path (MP)
-2 penalty to saves (adjacent enemy)
# Warlock/God Fragment
Deific Doom (L 12 daily from AP) = -2 penalty while within the zone (close burst 2). The zone moves with the PC and lasts till the end of encounter (no hit needed).
# Warlord
Disheartening Flurry (L 9 daily from MP) = -2 penalty until end of that encounter (effect, no hit needed)
I guess there will be more ways to give penalty to saves which lasts at least until the end of encounter.
Now, if the wizard hits an enemy with a power which makes them stun (save ends), such as Prismatic Spray, if the cumulative penalty is -16 or worse, even a solo monster never recover from stunning condition, right? Does that mean an auto-win?