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People don't read the 5E DMG for a reason
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<blockquote data-quote="Faolyn" data-source="post: 9314112" data-attributes="member: 6915329"><p>They thought about doing that with Level Up (combining the PHB and DMG, not the MM), but they still needed to split it into three books. As it is, the <em>Adventurer's Guide</em> is over 600 pages. Fortunately, the second book, <em>Trials & Treasures</em>, consists only of magic items and exploration-type stuff, with the actual DM stuff being stuck in the <em>Adventurer's Guide.</em> If spells and magic items were put into a single volume, they might be able to combine everything else.</p><p></p><p>Unless the monsters were pared down significantly, there's no way they could put them <em>and </em>everything else into one book. It could be done, but not in a way I think would make people happy. You could do things like, have a single dragon statblock (well, one statblock per age category), with templates and descriptions for each of the species. Do the same for the humanoid bad guy statblocks (commoner, warrior, lieutenant, warlord, casters, assassin, trapmaster, beastmaster, etc.), likewise with templates and descriptions for each species, since let's face it, stat-wise, there's very few mechanical differences between orcs and hobgoblins and kobolds and whatever. Ravening Beast could be a set of statblocks (one for each tier of play), and templates or just lists of traits you can pick and choose from to make worgs, griffons, owlbears, chimeras, manticores, or whatever you want. Giants could be divided up much like the humanoids, with differing levels of size, hp, AC, and attack bonuses to make them Large, Huge, or Gargantuan. Do something similar for fey, undead, and beasts, and you have something like 80% of your monsters tackled in a section probably half the size of the original MM. Or you could simplify it even more and just have very basic statblocks and a list of traits you can mix and match for <em>all </em>of them, so if you wanted to, you could end up with dragons or goblins that could turn people into stone.</p><p></p><p>It just wouldn't be something that could be run right out of the book, which would annoy people a lot. OTOH, using online tools would probably make it a lot easier to make the monsters.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9314112, member: 6915329"] They thought about doing that with Level Up (combining the PHB and DMG, not the MM), but they still needed to split it into three books. As it is, the [I]Adventurer's Guide[/I] is over 600 pages. Fortunately, the second book, [I]Trials & Treasures[/I], consists only of magic items and exploration-type stuff, with the actual DM stuff being stuck in the [I]Adventurer's Guide.[/I] If spells and magic items were put into a single volume, they might be able to combine everything else. Unless the monsters were pared down significantly, there's no way they could put them [I]and [/I]everything else into one book. It could be done, but not in a way I think would make people happy. You could do things like, have a single dragon statblock (well, one statblock per age category), with templates and descriptions for each of the species. Do the same for the humanoid bad guy statblocks (commoner, warrior, lieutenant, warlord, casters, assassin, trapmaster, beastmaster, etc.), likewise with templates and descriptions for each species, since let's face it, stat-wise, there's very few mechanical differences between orcs and hobgoblins and kobolds and whatever. Ravening Beast could be a set of statblocks (one for each tier of play), and templates or just lists of traits you can pick and choose from to make worgs, griffons, owlbears, chimeras, manticores, or whatever you want. Giants could be divided up much like the humanoids, with differing levels of size, hp, AC, and attack bonuses to make them Large, Huge, or Gargantuan. Do something similar for fey, undead, and beasts, and you have something like 80% of your monsters tackled in a section probably half the size of the original MM. Or you could simplify it even more and just have very basic statblocks and a list of traits you can mix and match for [I]all [/I]of them, so if you wanted to, you could end up with dragons or goblins that could turn people into stone. It just wouldn't be something that could be run right out of the book, which would annoy people a lot. OTOH, using online tools would probably make it a lot easier to make the monsters. [/QUOTE]
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