I don't give a crap whether it's "new" or "old." I want a really fun game that feels like D&D to me. If I get that, I'll be on my way to happy.
So we've only got a few bits and pieces, mostly discussing design theory. Already, comments are flying about how one thing or another is a deal breaker, even though from what we're hearing, the new system is designed to allow you to say "no" to anything you don't like.
The big problem being "What constitutes D&D?," and "How can I force everyone else to follow my vision of it?"Monte Cook said this earlier today on Twitter .... " When I say, "I want D&D to be a game for all D&D fans," and then see people write that's a bad idea, I don't know whether to laugh or cry.".......
Sometimes its gotta be hard being WotC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.