"Per Day", refresh timing?

LeapingShark said:
The players have the same concerns as I do, we're trying to figure out how it would work fairly. For any stereotypical "go in the dungeon then sleep 8hrs in the campsite" campaign with regular sleep and regular day/night cycles, this would be a total non-issue, like your campaign. But in a campaign where those factors don't exist, the refresh time suddenly becomes very noticeable. I've played every week for many years and this is the first time it's ever come up. :cool:

Well, if you don't mind the book-keeping, just use the 24h recharge time for every specific charge/use per day.

Bye
Thanee
 

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LeapingShark said:
I think I got it now.

I think the first method works best, certainly much easier, but one tiny peculiarity is worse than the second.

Using the Dwarf as an example, the character's magic eye lenses can shoot lasers 5x per day. Let's say, during the early part of the day, he activated them 4 times, but saved the last charge for emergencies. Then just before midnight, combat breaks out.

He will get refreshed back up to 5 charges in a few minutes. But if he activates that 1 last charge right now to defend himself, all 5 of his refreshed charges will be delayed for 8 extra hours.

Nope, the 8h recent use limit would be counted for every individual charge.

So, in your example, 4 charges would then refresh in a few minutes, and the last one (if used up still on the first day) in 8h (because it hasn't been used yet at the new day, but it has been used within the last 8h, so it does not refresh immediately).

If the last charge was not used then, all 5 would refresh at midnight.

Bye
Thanee
 

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