D&D 5E Percentage Chart?

Weiley31

Legend
So once everything calms down in the world, I plan on DMing with my one bud in a Solo game for DND (of which he's never played.)

Since it's going to be a solo game, I have been thinking up of a list of NPC sidekicks to form his party.* At most two max for the party.* So far I have down the following as potential companions that can join him.

-Female Eldarin Bladesinger

-A male Grey Wolf Rune Knight

-Lamia Royal Sorceress

- Male Ancestral Barbarian

- Male Minotaur Ranger(sailor) or Bard: keep on going back and forth.

-Female Merfolk Storm Caller (Druid)

The idea though is, I would have him roll a result that would determine which one of the companions would join him. The second companion ,automatically chosen, is a Rogue. I'd give him a choice, but he's big on rolling dice in general for selection in games.

So I figured either a percentage Chart or something would be the best choice. How do you guys make up your own charts when something like this occurs?
 

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Weiley31

Legend
No Roll. Let him observe or interact with each NPC in a tavern. The player decides which one he wants as sidekick.
Well the idea is, depending on what he gets, EACH companion has a unique intro that joins up. So if he got the Merfolk, he hears her singing a Ballard by the cliffside. Or he encounters the wolf wounded and has to save it from Cult of Dragons members.
 
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atanakar

Hero
Well the idea is, depending on what he gets, EACH companion has a unique intro that joins up. So if he got the Merfolk, he hears her singing a Ballard by the cliffside. Or he encounters the wolf wounded and has to save it from Cultnof Dragons members

D6.

One variant would be to have a conflict between two of them (roll d6 twice) and let the player decide which side he will take and thus choose his companion.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
Uh... Those sound nice and all, but with a new player I think I'd stick to human Fighters and elven Wizards.
 
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Quickleaf

Legend
When I design random encounter tables using a percentile die or 2d10, I often use this distribution of monster rarities (something you'd see in monster stats back in AD&D):

Very rare (2-3 and 19-20) = 6% chance
Rare (4-5 and 17-18) = 14% chance
Uncommon (6-7 and 15-16) = 22% chance
Common (8-14) = 58% chance
 

JiffyPopTart

Bree-Yark
I'd say that introducing the 6 NPCs organically, then having the PC pick two to go adventuring with seems like a campaign intro adventure to me. The trick would be to figure out why they can only pick TWO to travel with.

Or, to answer your original question, roll a D6 if thats something you find more interesting.
 


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