Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception in 5e, discuss how it works
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6345458" data-attributes="member: 14506"><p>So we have several skills that allow characters to notice things and we have several mechanics applied in different ways on how to determine if they sneak, pass the lie, or leave tracks that are not discoverable.</p><p></p><p>The skills and what they can identify:</p><p><strong>Perception</strong> detect the presence of something (examples given: hear a distant conversation, eavesdrop, listen for a stealthy montster, spot obscured things, determine ambush, notice a hidden creature, find a secret door)</p><p><strong>Investigation</strong> look for clues, pierce illusions (examples given: deduce fact from clues, figure out what killed a victim, deduce weak point in cavern, find clue in books)</p><p><strong>Insight</strong> notice true intentions of a creature (examples given: detect lie, anticipate a creatures next action)</p><p><strong>Survival</strong> detect natural things (examples given: follow tracks, find safe passage through hostile terrain, notice markings that a hostile creature lives nearby, sense weather changes, notice dangerous natural phenomena (quicksand etc.)</p><p></p><p>Then we have several mechanics:</p><p>Passive Perception</p><p></p><p>I could also see the utility in creating:</p><p>Passive Survival</p><p>Passive Insight</p><p></p><p>I would not do Passive Investigation as this seems more like something you actively do and not something you passively do.</p><p></p><p>Ultimately there is a lot of carry over between these 4 skills. </p><p></p><p>If the party is walking through the forest would the DM ask for passive perception to avoid the pit trap or would they ask for survival rolls or would they ask for both?</p><p></p><p>While inside with a pressure plate with the DM ask for passive perception or investigation rolls to find it?</p><p></p><p>While outside and an invisible opponent in a grassy clearing, would the DM ask for a survival roll, a passive perception, a perception/stealth contest, or investigation (illusion)?</p><p></p><p>While at a merchant guild would the DM call for an insight/deception contest or passive perception or investigation roll or something else to determine if the merchant is lying and selling false wares?</p><p></p><p>So while I can see there can be multiple mechanics to handle one thing, I think this instance could be cleaned up. Perhaps it does not need to be cleaned up and the game has enough breadth to allow all of these instances and more. I think that is a strong way to approach the situation. I only wonder because it is not clear, how will you handle these situations when in game? Are there drawbacks to any one mechanic:</p><p>Passive score</p><p>Contest</p><p>Vs. a DC</p><p></p><p>Perhaps each skill should be used only with one mechanic and others should always be others? Thoughts on this?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6345458, member: 14506"] So we have several skills that allow characters to notice things and we have several mechanics applied in different ways on how to determine if they sneak, pass the lie, or leave tracks that are not discoverable. The skills and what they can identify: [B]Perception[/B] detect the presence of something (examples given: hear a distant conversation, eavesdrop, listen for a stealthy montster, spot obscured things, determine ambush, notice a hidden creature, find a secret door) [B]Investigation[/B] look for clues, pierce illusions (examples given: deduce fact from clues, figure out what killed a victim, deduce weak point in cavern, find clue in books) [B]Insight[/B] notice true intentions of a creature (examples given: detect lie, anticipate a creatures next action) [B]Survival[/B] detect natural things (examples given: follow tracks, find safe passage through hostile terrain, notice markings that a hostile creature lives nearby, sense weather changes, notice dangerous natural phenomena (quicksand etc.) Then we have several mechanics: Passive Perception I could also see the utility in creating: Passive Survival Passive Insight I would not do Passive Investigation as this seems more like something you actively do and not something you passively do. Ultimately there is a lot of carry over between these 4 skills. If the party is walking through the forest would the DM ask for passive perception to avoid the pit trap or would they ask for survival rolls or would they ask for both? While inside with a pressure plate with the DM ask for passive perception or investigation rolls to find it? While outside and an invisible opponent in a grassy clearing, would the DM ask for a survival roll, a passive perception, a perception/stealth contest, or investigation (illusion)? While at a merchant guild would the DM call for an insight/deception contest or passive perception or investigation roll or something else to determine if the merchant is lying and selling false wares? So while I can see there can be multiple mechanics to handle one thing, I think this instance could be cleaned up. Perhaps it does not need to be cleaned up and the game has enough breadth to allow all of these instances and more. I think that is a strong way to approach the situation. I only wonder because it is not clear, how will you handle these situations when in game? Are there drawbacks to any one mechanic: Passive score Contest Vs. a DC Perhaps each skill should be used only with one mechanic and others should always be others? Thoughts on this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception in 5e, discuss how it works
Top