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General Tabletop Discussion
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Perception in 5e, discuss how it works
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<blockquote data-quote="Sadrik" data-source="post: 6345519" data-attributes="member: 14506"><p>I think this is a very workable solution. If you allow me to plus you on this. So perception skill gives you a basal ability to notice things and then Survival, Insight and Investigation are used to determine the details.</p><p></p><p>I can see perception always being passive in this type of rules explanation and then to determine more you would go to one to the active skills, Survival, Insight and Investigation. </p><p></p><p>You might sense something is wrong when talking to the merchant (Passive Perception) and then with the player interest peaked they might say I try and find out what is wrong with the merchant and the DM says make an Insight roll. The player and DM then roll a insight/deception contest and determine what happens next. If the player's character had not had enough passive perception, then he would never have gotten to the second step of the contest.</p><p></p><p>You could take this same example and do it with a hidden or invisible character being detected by a guard. Does the guard have enough passive perception to detect the stealthy character. If he does then the guard could go to an investigation or survival contest against stealth of the sneaking character.</p><p></p><p>Then for the trap or pit (inside/outside) if the characters are actively looking for a trap or pit then they would use their skill actively if they were not actively looking then they would default to their passive perception. If they do not have the requisite passive perception and are not actively searching then the trap is sprung.</p><p></p><p>A very workable solution for how to work these rules.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6345519, member: 14506"] I think this is a very workable solution. If you allow me to plus you on this. So perception skill gives you a basal ability to notice things and then Survival, Insight and Investigation are used to determine the details. I can see perception always being passive in this type of rules explanation and then to determine more you would go to one to the active skills, Survival, Insight and Investigation. You might sense something is wrong when talking to the merchant (Passive Perception) and then with the player interest peaked they might say I try and find out what is wrong with the merchant and the DM says make an Insight roll. The player and DM then roll a insight/deception contest and determine what happens next. If the player's character had not had enough passive perception, then he would never have gotten to the second step of the contest. You could take this same example and do it with a hidden or invisible character being detected by a guard. Does the guard have enough passive perception to detect the stealthy character. If he does then the guard could go to an investigation or survival contest against stealth of the sneaking character. Then for the trap or pit (inside/outside) if the characters are actively looking for a trap or pit then they would use their skill actively if they were not actively looking then they would default to their passive perception. If they do not have the requisite passive perception and are not actively searching then the trap is sprung. A very workable solution for how to work these rules. [/QUOTE]
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