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Perception in 5e, discuss how it works
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<blockquote data-quote="77IM" data-source="post: 6347665" data-attributes="member: 12377"><p>Two phenomena from the Starter Set adventure that I think are worth noting (this is from memory so I may be slightly wrong):</p><p></p><p>1) For a lot of secret doors, it says you con find them with a passive Wisdom (Perception) of 15, or by actively making a Wisdom (Perception) check vs. DC 10. This means it is substantially easier to find doors by active searching -- the passive score only kicks in when you've already got at least an 80% chance of succeeding with an active search.</p><p></p><p>I think that's really awesome -- it keeps active checks meaningful; lets you roll less than your passive score and still succeed; and it lets the passive score handle checks so easy it's not worth rolling.</p><p></p><p>2) There were a few places (I think) where you could roll a more specialized skill, or you could just use Wisdom (Perception) but the DC was higher. Like I think one of the early pit traps could be spotted with Wisdom (Survival) DC 10 or Wisdom (Perception) DC 15, or something.</p><p></p><p>In general I like that. I think skill overlap is totally fine. I'd rather keep the game moving and allow PCs to do stuff than spend time agonizing over exactly which skill to use.</p></blockquote><p></p>
[QUOTE="77IM, post: 6347665, member: 12377"] Two phenomena from the Starter Set adventure that I think are worth noting (this is from memory so I may be slightly wrong): 1) For a lot of secret doors, it says you con find them with a passive Wisdom (Perception) of 15, or by actively making a Wisdom (Perception) check vs. DC 10. This means it is substantially easier to find doors by active searching -- the passive score only kicks in when you've already got at least an 80% chance of succeeding with an active search. I think that's really awesome -- it keeps active checks meaningful; lets you roll less than your passive score and still succeed; and it lets the passive score handle checks so easy it's not worth rolling. 2) There were a few places (I think) where you could roll a more specialized skill, or you could just use Wisdom (Perception) but the DC was higher. Like I think one of the early pit traps could be spotted with Wisdom (Survival) DC 10 or Wisdom (Perception) DC 15, or something. In general I like that. I think skill overlap is totally fine. I'd rather keep the game moving and allow PCs to do stuff than spend time agonizing over exactly which skill to use. [/QUOTE]
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