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Perception in 5e, discuss how it works
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<blockquote data-quote="mach1.9pants" data-source="post: 6347756" data-attributes="member: 55946"><p>I may well be playing things a bit differently too. I like the Perception/Search split. In which Perception is your subconscious ability to see something. Search is actually getting involved with the environment to find things. And they'll have different DCs. Perceiving there is a key under the mat in the first glance around the room is going to be hard, searching the room it is going to be very easy. This will be tied to if the player says 'I will look under the mat' which is automatic.</p><p></p><p>So you'll be allowed a subconscious check, DM rolls if there is something to be seen, you can also do one more check as an action. No more unless something changes. e.g. Open the door, Perception Check at Stealth DC to spot hidden goblin. They cannot use Perception to see the false bottom of the table drawer. Player says 'I pause at the door and have a good look' (action, another roll to see goblin). Now no matter how long he stares at the room he doesn't get another roll - unless something changes, for example the goblin moves. If they want to go in a Search, they will auto find the goblin (although Search takes longer so they'll get surprised by the gobbo) but must roll to find the false bottom, unless a players specifies searching for it.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 6347756, member: 55946"] I may well be playing things a bit differently too. I like the Perception/Search split. In which Perception is your subconscious ability to see something. Search is actually getting involved with the environment to find things. And they'll have different DCs. Perceiving there is a key under the mat in the first glance around the room is going to be hard, searching the room it is going to be very easy. This will be tied to if the player says 'I will look under the mat' which is automatic. So you'll be allowed a subconscious check, DM rolls if there is something to be seen, you can also do one more check as an action. No more unless something changes. e.g. Open the door, Perception Check at Stealth DC to spot hidden goblin. They cannot use Perception to see the false bottom of the table drawer. Player says 'I pause at the door and have a good look' (action, another roll to see goblin). Now no matter how long he stares at the room he doesn't get another roll - unless something changes, for example the goblin moves. If they want to go in a Search, they will auto find the goblin (although Search takes longer so they'll get surprised by the gobbo) but must roll to find the false bottom, unless a players specifies searching for it. [/QUOTE]
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