Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception in 5e, discuss how it works
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nnms" data-source="post: 6348042" data-attributes="member: 83293"><p>My solution to this whole issue is to concentrate on the core of game play.</p><p></p><p>1) DM describes situation</p><p>2) Players describe what their characters do.</p><p>3) DM describes results and the new situation</p><p></p><p>So if there's a trap on the ground and they declare that they are just walking right up the corridor, I'll take into consideration how well hidden it is and how perceptive they are and go from there. I'll like use something like the passive skill thing to figure it out, but if I feel it's uncertain I'll do what the game text recommends and go to the dice.</p><p></p><p>Similarly if there is a desk in a room with a key in a drawer and the player says their character is searching the desk thoroughly, I'm going to assume they are opening the drawers and will discover all the content of those drawers without needing to make an investigation roll.</p><p></p><p>And if the real thing to be found is a button on the wall behind the desk but they don't say they are pulling the desk away from the wall or looking down behind it, they have no chance of finding the button. In this type of situation if someone says they are searching the desk thoroughly, I'll ask for more info and give them the opportunity to expand that such a search means flipping the desk over, breaking it apart or looking behind it.</p><p></p><p>My take of the rules text is that it's trying to appeal to a couple different approaches at once. It seems to want to cover both the description heavy approach and the ability to summarize or skip over the details and just rely on a roll at the same time. "I search the desk" could mean that how thorough you are depends on how high you roll rather than what you declare your characters as doing, or it could mean that you just look at the surface and open a drawer or two with no roll needed.</p></blockquote><p></p>
[QUOTE="nnms, post: 6348042, member: 83293"] My solution to this whole issue is to concentrate on the core of game play. 1) DM describes situation 2) Players describe what their characters do. 3) DM describes results and the new situation So if there's a trap on the ground and they declare that they are just walking right up the corridor, I'll take into consideration how well hidden it is and how perceptive they are and go from there. I'll like use something like the passive skill thing to figure it out, but if I feel it's uncertain I'll do what the game text recommends and go to the dice. Similarly if there is a desk in a room with a key in a drawer and the player says their character is searching the desk thoroughly, I'm going to assume they are opening the drawers and will discover all the content of those drawers without needing to make an investigation roll. And if the real thing to be found is a button on the wall behind the desk but they don't say they are pulling the desk away from the wall or looking down behind it, they have no chance of finding the button. In this type of situation if someone says they are searching the desk thoroughly, I'll ask for more info and give them the opportunity to expand that such a search means flipping the desk over, breaking it apart or looking behind it. My take of the rules text is that it's trying to appeal to a couple different approaches at once. It seems to want to cover both the description heavy approach and the ability to summarize or skip over the details and just rely on a roll at the same time. "I search the desk" could mean that how thorough you are depends on how high you roll rather than what you declare your characters as doing, or it could mean that you just look at the surface and open a drawer or two with no roll needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception in 5e, discuss how it works
Top