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Perception in 5e, discuss how it works
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<blockquote data-quote="Sadrik" data-source="post: 6348850" data-attributes="member: 14506"><p>I like this too. I also agree that perception as the gateway skill can be a problem. We noticed the rogue in the starter set does not have perception but has investigation. So in the early traps where it called for perception checks the rogue was unable to find the traps very well, despite his adherence to scouting ahead. He failed both perception but made both DEX saves so effectively avoided the traps for the party.</p><p></p><p>To mitigate the gateway problem, you could never call for perception checks, it is actually deleted. Instead you call for the other three skills dependent upon the situation. Investigation for clues or indoor/urban stuff (noticing a thief hiding in the alleyway), Survival for outdoor stuff (spotting distant detail etc), and Insight for interpersonal stuff (debunking a lie). With no Perception the other skills would shine better and they would not overlap at all. Hmm, perception skill is the overlapping problem child... This may be the direction I go.</p><p></p><p></p><p></p><p>1e/2e you rolled a d6 and on a '1' you noticed something. Some races and class had bonuses. The thief of course rolled % and their % started about where the d6 % was and of course went up from there. So bounded accuracy was not really an issue here because there was no scaling (except the thief).</p><p></p><p>3e/4e lots of scaling and due to this high level DCs were impossible for low level characters or characters who did not invest in the called for skill. This made checks both very random and very unrandom. They were more like gateways, had skill maxed out? yes: roll your check and see if you can do it, no: don't even bother. 4e somewhat mitigated this problem by giving +1/2 level to everything. But then the question becomes, if you are just adding numbers to the DC and the player roll, what is the point.</p><p></p><p>5e really fixes this. The DCs are static and do not change whether 1st level or 20th level and it really only relies on the PCs skill and ability. This is the best way to handle this. Also the bonuses do not scale to the point of making the roll unimportant. For this reason the chassis for 5e is my favorite.</p><p></p><p>I also hope that the DMG offers many ideas on how to tailor the game to be more like 1e and more like 4e and every edition in between.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6348850, member: 14506"] I like this too. I also agree that perception as the gateway skill can be a problem. We noticed the rogue in the starter set does not have perception but has investigation. So in the early traps where it called for perception checks the rogue was unable to find the traps very well, despite his adherence to scouting ahead. He failed both perception but made both DEX saves so effectively avoided the traps for the party. To mitigate the gateway problem, you could never call for perception checks, it is actually deleted. Instead you call for the other three skills dependent upon the situation. Investigation for clues or indoor/urban stuff (noticing a thief hiding in the alleyway), Survival for outdoor stuff (spotting distant detail etc), and Insight for interpersonal stuff (debunking a lie). With no Perception the other skills would shine better and they would not overlap at all. Hmm, perception skill is the overlapping problem child... This may be the direction I go. 1e/2e you rolled a d6 and on a '1' you noticed something. Some races and class had bonuses. The thief of course rolled % and their % started about where the d6 % was and of course went up from there. So bounded accuracy was not really an issue here because there was no scaling (except the thief). 3e/4e lots of scaling and due to this high level DCs were impossible for low level characters or characters who did not invest in the called for skill. This made checks both very random and very unrandom. They were more like gateways, had skill maxed out? yes: roll your check and see if you can do it, no: don't even bother. 4e somewhat mitigated this problem by giving +1/2 level to everything. But then the question becomes, if you are just adding numbers to the DC and the player roll, what is the point. 5e really fixes this. The DCs are static and do not change whether 1st level or 20th level and it really only relies on the PCs skill and ability. This is the best way to handle this. Also the bonuses do not scale to the point of making the roll unimportant. For this reason the chassis for 5e is my favorite. I also hope that the DMG offers many ideas on how to tailor the game to be more like 1e and more like 4e and every edition in between. [/QUOTE]
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