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Perception in 5e, discuss how it works
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<blockquote data-quote="DEFCON 1" data-source="post: 6348915" data-attributes="member: 7006"><p>The way I'm doing it, a person doesn't get to choose whether they are doing a general sweep or a specific search-- those are dictated by what they are actively looking for.</p><p></p><p>If you are searching for something specific-- a trap on some object, a secret door in some wall, an enemy you know is out there but has gone into hiding-- that's an INT check (plus Investigation if you have it.)</p><p></p><p>If you are just at a heightened state of attention-- you are prepared for the worst, your eyes are peeled, you're on guard-- that's a WIS check (plus Investigation if you have it.)</p><p></p><p></p><p></p><p>I don't like this at all, because I really don't like using Perception in any active way. If I had my druthers, I wouldn't be calling it Perception, I'd be calling it Danger Sense or Alertness or Intuition. It's not something you do... it's something you have. So I won't be using the passive WIS (Perception) + 5 (in place of Advantage) check to symbolize being "on guard". If you are "on guard" you are using your action to look around. And any active looking around in my game will add on Investigation-- either to an INT check for a specific object/location/person you are looking for, or a WIS check for a heightened attention to anything and everything that might jump out at you.</p><p></p><p>As far as the other two... in my game Insight will be used for EVERY social searching / cold reading situation (no Perception checks there). And Survival will only be used to set up pit traps, or as a lore skill to indicate whether an area would be likely to have them or not (based upon the creatures who might be in the area) but not in any way used to actually discover or find them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6348915, member: 7006"] The way I'm doing it, a person doesn't get to choose whether they are doing a general sweep or a specific search-- those are dictated by what they are actively looking for. If you are searching for something specific-- a trap on some object, a secret door in some wall, an enemy you know is out there but has gone into hiding-- that's an INT check (plus Investigation if you have it.) If you are just at a heightened state of attention-- you are prepared for the worst, your eyes are peeled, you're on guard-- that's a WIS check (plus Investigation if you have it.) I don't like this at all, because I really don't like using Perception in any active way. If I had my druthers, I wouldn't be calling it Perception, I'd be calling it Danger Sense or Alertness or Intuition. It's not something you do... it's something you have. So I won't be using the passive WIS (Perception) + 5 (in place of Advantage) check to symbolize being "on guard". If you are "on guard" you are using your action to look around. And any active looking around in my game will add on Investigation-- either to an INT check for a specific object/location/person you are looking for, or a WIS check for a heightened attention to anything and everything that might jump out at you. As far as the other two... in my game Insight will be used for EVERY social searching / cold reading situation (no Perception checks there). And Survival will only be used to set up pit traps, or as a lore skill to indicate whether an area would be likely to have them or not (based upon the creatures who might be in the area) but not in any way used to actually discover or find them. [/QUOTE]
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