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Perception in 5e, discuss how it works
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<blockquote data-quote="nnms" data-source="post: 6350046" data-attributes="member: 83293"><p>I'm rethinking this whole issue. I'm going to have to go through the descriptions again and write down every instance of characters gaining awareness of something through a skill roll and figuring it all out.</p><p></p><p>It looks like you could justify a variety of approaches using the rules and it'll be about deciding which is appropriate in the moment, but I'm starting to think that removing the primacy of perception might not be a bad idea. I'd really rather focus my play on the description of situation and description of player actions rather than the focus being on the invoking of the system.</p><p></p><p>I've been running a lot of BRP/d100 lately and the ideas in the basic D&D PDF about only using the system when there's a chance of failure or uncertainty really appeals to me as a result.</p></blockquote><p></p>
[QUOTE="nnms, post: 6350046, member: 83293"] I'm rethinking this whole issue. I'm going to have to go through the descriptions again and write down every instance of characters gaining awareness of something through a skill roll and figuring it all out. It looks like you could justify a variety of approaches using the rules and it'll be about deciding which is appropriate in the moment, but I'm starting to think that removing the primacy of perception might not be a bad idea. I'd really rather focus my play on the description of situation and description of player actions rather than the focus being on the invoking of the system. I've been running a lot of BRP/d100 lately and the ideas in the basic D&D PDF about only using the system when there's a chance of failure or uncertainty really appeals to me as a result. [/QUOTE]
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