LostonLevel9
First Post
To quote the DMs guide page 92:
"Another nadir of Dungeon Mastering is the "killer-dungeon" concept. These campaigns are a travesty of the role-playing adventure game, for there is no development and identification with carefully nutured player personae. In such campaigns, the sadistic referee takes unholy delight in slaughtering endless hordes of hapless player characters with unavoidable death traps and horrific monsters set to ambush participants as soon as they set foot outside the door of their safe house. Only a few of these "killer dungeons" survive to become infamous, however, as their participants usually tire of the idiocy after a few attempts at enjoyable gaming. Some lucky ones manage to find another, more reasonable campaign; but others, not realizing the pervertion of their DM's campaign give up adventure gaming and go back to whatever pursuits they followed in their leisure time before they tried D&D."
Seems like Gygax was pretty clear on how he felt about this.
"Another nadir of Dungeon Mastering is the "killer-dungeon" concept. These campaigns are a travesty of the role-playing adventure game, for there is no development and identification with carefully nutured player personae. In such campaigns, the sadistic referee takes unholy delight in slaughtering endless hordes of hapless player characters with unavoidable death traps and horrific monsters set to ambush participants as soon as they set foot outside the door of their safe house. Only a few of these "killer dungeons" survive to become infamous, however, as their participants usually tire of the idiocy after a few attempts at enjoyable gaming. Some lucky ones manage to find another, more reasonable campaign; but others, not realizing the pervertion of their DM's campaign give up adventure gaming and go back to whatever pursuits they followed in their leisure time before they tried D&D."
Seems like Gygax was pretty clear on how he felt about this.
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