Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs Investigate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pdzoch" data-source="post: 6939236" data-attributes="member: 80982"><p>I use perception as an observational (all five senses) skill. This is why passive perception is an important number for the DM to keep track of.</p><p>Investigation is a problem solving skill, and it must be deliberately executed to find solutions.</p><p></p><p>Both could be roll played providing that the DM provides adequate descriptions and logical clues and the players are good at solving these puzzles. I like the skill check aspect because it allows my younger player and those who do not role play much to achieve the success that their character should.</p><p></p><p>Regarding traps and hidden items. I view these items as having two characteristics: one is their concealment, and the other is their complication. Perception checks address the concealment nature. Is the trap well camouflaged, invisible, or simply screams "Look at me! I'm a trap!" The investigation check defeats the complication. Is the trap a simple, common, complex, or Gordian design? </p><p></p><p>The perception skill allows pretty much anyone to discover a trap or secret door. But the investigation skill, which is hardly employed, allows for a designated "Thelma" in the Scooby Doo gang to solve the problem. </p><p></p><p>While a secret door may be opened after a successful check (found the secret button, pulled the right rope, tilted the right book, etc), a locked and trap chest is a different story.</p><p></p><p> Then the thieves tools enables a character to employ a bonus (if proficient) to disarm the trap if it is complicated, while a simple mechanism could be simple turned off by anyone once it is discovered.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6939236, member: 80982"] I use perception as an observational (all five senses) skill. This is why passive perception is an important number for the DM to keep track of. Investigation is a problem solving skill, and it must be deliberately executed to find solutions. Both could be roll played providing that the DM provides adequate descriptions and logical clues and the players are good at solving these puzzles. I like the skill check aspect because it allows my younger player and those who do not role play much to achieve the success that their character should. Regarding traps and hidden items. I view these items as having two characteristics: one is their concealment, and the other is their complication. Perception checks address the concealment nature. Is the trap well camouflaged, invisible, or simply screams "Look at me! I'm a trap!" The investigation check defeats the complication. Is the trap a simple, common, complex, or Gordian design? The perception skill allows pretty much anyone to discover a trap or secret door. But the investigation skill, which is hardly employed, allows for a designated "Thelma" in the Scooby Doo gang to solve the problem. While a secret door may be opened after a successful check (found the secret button, pulled the right rope, tilted the right book, etc), a locked and trap chest is a different story. Then the thieves tools enables a character to employ a bonus (if proficient) to disarm the trap if it is complicated, while a simple mechanism could be simple turned off by anyone once it is discovered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs Investigate
Top