Olive
Explorer
I'm not normally a dungeons filled with traps kind of DM but the PCs are currently investigating the tomb of the last king and so I've thrown a few in. In doing so, I've noticed a bit of a conflict in the rules. The rogue in the party has little intelligence and no proficiency in Investigation but a high perception. This is in part because the PHB talks about searching for traps as specifically a Perception check but I noticed while preparing he dungeon that a number of mechanical traps (poison needle, poison dart) require an Investigation check.
Now, I'm going to hand wave this and allow either type of check in my game but I was wondering if this was a problem other people had noticed, or am I misreading it somehow?
Now, I'm going to hand wave this and allow either type of check in my game but I was wondering if this was a problem other people had noticed, or am I misreading it somehow?