MARCVS AVRELIVS
Explorer
I'm thinking maybe it works a bit like that sequence in WATCHMEN where Rorschach find The Comedians costume. Rorschach tells the DM he's checking out Edward Blake's apartment. The DM gives him a quick description - regular place, pics on the wall, wardrobe, broken furniture. Rorschach says he's looking for anything unusual, makes his Perception check. DM says the pics on the walls are all Edward Blake with politicians, the wardrobe is full of clothes but something's not right with it. Rorschach says he's going to check the wardrobe closer and makes an Investigation check. DM tells him he finds a secret compartment, and inside is the Comedian costume. Hurm.
You search the room (Perception), the DM tells you if you find anything interesting, and then if it's not something immediately obvious, you have to follow up with Investigation to figure it out.
Players: We enter the room.
DM: *Checks passive perceptions* It's a 30' x 30' room, with a desk on the south wall, and pair of beds on the east wall. EagleEyes, you spot a goblin crouched down behind the desk.
Players: *after fight* We search the room and the goblin. *roll Perception*
DM: You find a bag of coins in the desk drawer, a locked chest under one of the beds, and EagleEyes, you find a secret door in the south west corner.
EagleEyes: Can I open the secret door? *rolls Investigation*
DM: You notice scratch marks on the wall by a nearby torch sconce, and figure out that twisting it is what opens the door.
OR EagleEyes blows his investigation...
DM: There's no obvious way to open the door.
EagleEyes: I pull out my thieves tools, and try to open the secret door. *Tools check*
DM: You get your tools in the cracks, shimmy them around, and hear something click. The door opens.
I dunno, I think that's how I'm going to handle it.
You search the room (Perception), the DM tells you if you find anything interesting, and then if it's not something immediately obvious, you have to follow up with Investigation to figure it out.
Players: We enter the room.
DM: *Checks passive perceptions* It's a 30' x 30' room, with a desk on the south wall, and pair of beds on the east wall. EagleEyes, you spot a goblin crouched down behind the desk.
Players: *after fight* We search the room and the goblin. *roll Perception*
DM: You find a bag of coins in the desk drawer, a locked chest under one of the beds, and EagleEyes, you find a secret door in the south west corner.
EagleEyes: Can I open the secret door? *rolls Investigation*
DM: You notice scratch marks on the wall by a nearby torch sconce, and figure out that twisting it is what opens the door.
OR EagleEyes blows his investigation...
DM: There's no obvious way to open the door.
EagleEyes: I pull out my thieves tools, and try to open the secret door. *Tools check*
DM: You get your tools in the cracks, shimmy them around, and hear something click. The door opens.
I dunno, I think that's how I'm going to handle it.