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Peregrine's Nest: Who Goes First?
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<blockquote data-quote="Blue" data-source="post: 9455660" data-attributes="member: 20564"><p>I mentioned Popcorn in earlier post, so let me add some additional ones.</p><p></p><p>"Popcorn" - whomever goes picks who goes next. Everyone (on both sides) needs to go before someone can go again. There's a lot of tactical thoughts to this, from enabling combos but also not doing things like leaving all the foes for last who can then pick themselves first in the next round and effectively all go twice in a row without allowing any PC response. I put "Popcorn" in quotes because the originators of this never called it that and didn't like it, but that's a common name for it on the internet.</p><p></p><p>Phases and DEX - this is from Hero System, though I first knew it as Champions back in the 80s. All characters have a Speed from 1 to 12, which is how many phases every turn then go. There's a table to look up. Speed 2 would go on phases 6 and 12, speed 3 on phases 4, 8 and 12, etc. Combat started at phase 12, there would be a recovery, then go 1-12, then repeat recovery & 1-12. But within each phase, initiative was based on the character's DEX. So you might have a character with speed 3 and dex 28 and a different one with speed 6 and dex 23 both going on phase 4. While the second character gets twice as many actions per turn, the first character with the higher dex would go before them on the phases they both had.</p></blockquote><p></p>
[QUOTE="Blue, post: 9455660, member: 20564"] I mentioned Popcorn in earlier post, so let me add some additional ones. "Popcorn" - whomever goes picks who goes next. Everyone (on both sides) needs to go before someone can go again. There's a lot of tactical thoughts to this, from enabling combos but also not doing things like leaving all the foes for last who can then pick themselves first in the next round and effectively all go twice in a row without allowing any PC response. I put "Popcorn" in quotes because the originators of this never called it that and didn't like it, but that's a common name for it on the internet. Phases and DEX - this is from Hero System, though I first knew it as Champions back in the 80s. All characters have a Speed from 1 to 12, which is how many phases every turn then go. There's a table to look up. Speed 2 would go on phases 6 and 12, speed 3 on phases 4, 8 and 12, etc. Combat started at phase 12, there would be a recovery, then go 1-12, then repeat recovery & 1-12. But within each phase, initiative was based on the character's DEX. So you might have a character with speed 3 and dex 28 and a different one with speed 6 and dex 23 both going on phase 4. While the second character gets twice as many actions per turn, the first character with the higher dex would go before them on the phases they both had. [/QUOTE]
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