Quasqueton
First Post
As a Player in a D&D game (not as a DM), which do you prefer:
A continuous/perennial campaign world -- a world in which you and/or others have multiple campaigns, probably with multiple in-game parties and/or out-of-game groups. For instance, you may play a campaign from level 1 to 20 in the World of Greyhawk, and then play another 1-20 in the World of Greyhawk. Or maybe play one 5th-level adventure in the World of Greyhawk for a few game sessions, then make new 10th-level characters for another adventure in the World of Greyhawk for a few game sessions, then make new 2nd-level characters for another adventure in the World of Greyhawk for a few game sessions.
A one-shot campaign world -- a world that only exists for one campaign, probably one in-game party and/or out-of-game group. For instance, you may play the campaign from level 1 to 20 in the Forgotten Realms, and then for the next 1-20 run you play in Eberron. Or maybe play one 5th-level adventure in Ravenloft for a few game sessions, then make new 10th-level characters for another adventure in Dragonlance for a few game sessions, then make new 2nd-level characters for another adventure in a homebrew for a few game sessions.
Do you like world continuity? Do you like a D&D world with a history with the DM or with the game group? For instance, does it matter to you that the castle on the hill over there is the domain of a previous PC under the DM in this world, or just a regular NPC?
In my early D&D career (circa 1980-1995), the "living world" concept was exciting and important to me. The flavor of the rules seemed to support and expect this concept. When PCs reached high levels and built castles and retired in the world, they became fixtures of that world. New PCs started up in the same world and could see the same things that the previous or other PCs did. If a DM ran multiple groups, they all still played in the same world.
If you joined my game group in 1991, your PC played in the same world as those in 1983. You could visit the same places that those in my earlier games visited. You might see the end result of previous PCs' handiwork (like a castle razed, or a castle raised). If you went into the city of Augusta (home of the August Knights), my notes on the city were stuff created over the past years and campaigns and previous PC visits. You might even bump into old PCs (played as NPCs, now) in one of the major towns (if they had retired in the area).
The World of Greyhawk was the epitomy of this concept -- so much of that world was created or influenced by actual play in the world. I loved reading about WoG, seeing names I knew were real PCs in EGG's game.
This was important and impressive and fun for me, as a DM, but I never really asked any of my Players whether this concept was of any interest to them. I've played a PC in only a couple such campaigns, and I loved the idea. But most campaigns I've played in (few compared to how many I've run) were of the "one-shot" variety -- the world was created or chosen just for that campaign run (one adventure or a whole bunch of levels). And, honestly, I can't say that the games in one-shot campaign worlds were any less enjoyable for being one-shot worlds.
So what's your thoughts on this concept?
Quasqueton
A continuous/perennial campaign world -- a world in which you and/or others have multiple campaigns, probably with multiple in-game parties and/or out-of-game groups. For instance, you may play a campaign from level 1 to 20 in the World of Greyhawk, and then play another 1-20 in the World of Greyhawk. Or maybe play one 5th-level adventure in the World of Greyhawk for a few game sessions, then make new 10th-level characters for another adventure in the World of Greyhawk for a few game sessions, then make new 2nd-level characters for another adventure in the World of Greyhawk for a few game sessions.
A one-shot campaign world -- a world that only exists for one campaign, probably one in-game party and/or out-of-game group. For instance, you may play the campaign from level 1 to 20 in the Forgotten Realms, and then for the next 1-20 run you play in Eberron. Or maybe play one 5th-level adventure in Ravenloft for a few game sessions, then make new 10th-level characters for another adventure in Dragonlance for a few game sessions, then make new 2nd-level characters for another adventure in a homebrew for a few game sessions.
Do you like world continuity? Do you like a D&D world with a history with the DM or with the game group? For instance, does it matter to you that the castle on the hill over there is the domain of a previous PC under the DM in this world, or just a regular NPC?
In my early D&D career (circa 1980-1995), the "living world" concept was exciting and important to me. The flavor of the rules seemed to support and expect this concept. When PCs reached high levels and built castles and retired in the world, they became fixtures of that world. New PCs started up in the same world and could see the same things that the previous or other PCs did. If a DM ran multiple groups, they all still played in the same world.
If you joined my game group in 1991, your PC played in the same world as those in 1983. You could visit the same places that those in my earlier games visited. You might see the end result of previous PCs' handiwork (like a castle razed, or a castle raised). If you went into the city of Augusta (home of the August Knights), my notes on the city were stuff created over the past years and campaigns and previous PC visits. You might even bump into old PCs (played as NPCs, now) in one of the major towns (if they had retired in the area).
The World of Greyhawk was the epitomy of this concept -- so much of that world was created or influenced by actual play in the world. I loved reading about WoG, seeing names I knew were real PCs in EGG's game.
This was important and impressive and fun for me, as a DM, but I never really asked any of my Players whether this concept was of any interest to them. I've played a PC in only a couple such campaigns, and I loved the idea. But most campaigns I've played in (few compared to how many I've run) were of the "one-shot" variety -- the world was created or chosen just for that campaign run (one adventure or a whole bunch of levels). And, honestly, I can't say that the games in one-shot campaign worlds were any less enjoyable for being one-shot worlds.
So what's your thoughts on this concept?
Quasqueton