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<blockquote data-quote="Horwath" data-source="post: 8685574" data-attributes="member: 6801299"><p>What I would like to see:</p><p></p><p>more options for customization.</p><p></p><p>feat slots at levels; 1,1,2,4,6,8,10,12,14,16,18,20. </p><p>make all feats equal to current half feats(break some full feats into two feats if need be).</p><p>this would give 12 total of "half feats"</p><p>With 2 (half) feats at 1st level, it's not a hige impact if some race get the 3rd (half)feat at 1st level</p><p></p><p>at levels 5,9,13,17 you get +1 ASI, that can be exchanged for a (half)feat.</p><p></p><p>at levels 3,7,11,15,19 you get additional skill proficiency or combinations of 3 tools,languages or weapons.</p><p></p><p>10th level spells for full casters at 19th class level. One spell slot only.</p><p></p><p>"racial" ASIs of +2/+2, or +2/+1/+1/+1, or +1/+1/+1/+1/+1/+1.</p><p></p><p>Clear definition of "racial" features that are "genetic" and learned.</p><p></p><p>I.E.</p><p>"genetic" would be darkvision, higher or lower base speed, movement mods, proficiency(expertise) in Perception or Athletics, various resistances and/or immunities. Innate spellcasting,</p><p>while "learned" features would be various other proficiencies(expertise) or advantages on some checks(mostly "knowledge" checks).</p><p></p><p>Short rests removed or reduced to 1-5 min duration.</p><p></p><p>Clear rules on Stealth and penalties for Perception per distance and outside conditions.</p><p>Clear DCs on Perception for Verbal/Somatic components.</p><p></p><p>Return of GP cost of magic items or at least sorting out items in Common, Uncommon, rare, very rare, legendary categories.</p><p>Now it't just a mess.</p><p></p><p>fixing the CR system.</p><p></p><p>ALL spellcasters get at least 3 cantrips when they gain access to spells.</p><p></p><p>Balance out weapons. raise damage die category for all non-finesse weapons.</p><p></p><p>Remove stealth penalty from all medium armors or better yet, remove medium armor category.</p><p></p><p>have light shield(buckler) with +1 AC tied to light armor proficiency.</p><p></p><p>Unified rules for mounts/companions/familiars/sidekicks/cohorts/etc...</p><p>Bonus action to use their Actions except Dodge/Dash/Disengage.</p><p></p><p>bound the bounded accuracy:</p><p>No item can give more than +1 to attack rolls, DCs, saves, AC.</p><p></p><p>Remove the "set the ability to X" items.</p><p>add +2/+4 items with raising the max score for +2/+4. Rare and Very rare category.</p><p>If you want high score with magic, invest in that score naturally first.</p><p></p><p>Have advantage/disadvantage stack to 3 dice max.</p><p>Elven accuracy improves 1st source of advantage to 2 sources to max of 4 dice for advantage.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8685574, member: 6801299"] What I would like to see: more options for customization. feat slots at levels; 1,1,2,4,6,8,10,12,14,16,18,20. make all feats equal to current half feats(break some full feats into two feats if need be). this would give 12 total of "half feats" With 2 (half) feats at 1st level, it's not a hige impact if some race get the 3rd (half)feat at 1st level at levels 5,9,13,17 you get +1 ASI, that can be exchanged for a (half)feat. at levels 3,7,11,15,19 you get additional skill proficiency or combinations of 3 tools,languages or weapons. 10th level spells for full casters at 19th class level. One spell slot only. "racial" ASIs of +2/+2, or +2/+1/+1/+1, or +1/+1/+1/+1/+1/+1. Clear definition of "racial" features that are "genetic" and learned. I.E. "genetic" would be darkvision, higher or lower base speed, movement mods, proficiency(expertise) in Perception or Athletics, various resistances and/or immunities. Innate spellcasting, while "learned" features would be various other proficiencies(expertise) or advantages on some checks(mostly "knowledge" checks). Short rests removed or reduced to 1-5 min duration. Clear rules on Stealth and penalties for Perception per distance and outside conditions. Clear DCs on Perception for Verbal/Somatic components. Return of GP cost of magic items or at least sorting out items in Common, Uncommon, rare, very rare, legendary categories. Now it't just a mess. fixing the CR system. ALL spellcasters get at least 3 cantrips when they gain access to spells. Balance out weapons. raise damage die category for all non-finesse weapons. Remove stealth penalty from all medium armors or better yet, remove medium armor category. have light shield(buckler) with +1 AC tied to light armor proficiency. Unified rules for mounts/companions/familiars/sidekicks/cohorts/etc... Bonus action to use their Actions except Dodge/Dash/Disengage. bound the bounded accuracy: No item can give more than +1 to attack rolls, DCs, saves, AC. Remove the "set the ability to X" items. add +2/+4 items with raising the max score for +2/+4. Rare and Very rare category. If you want high score with magic, invest in that score naturally first. Have advantage/disadvantage stack to 3 dice max. Elven accuracy improves 1st source of advantage to 2 sources to max of 4 dice for advantage. [/QUOTE]
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