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Perfect edition update (kinda + thread)
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<blockquote data-quote="Retreater" data-source="post: 8685669" data-attributes="member: 42040"><p>Get rid of bonus actions. Either make those actions that are labelled "bonus" more impressive and consider them regular actions, fold them into existing actions, or consider them free actions. </p><p></p><p>Have spell level actually line up with caster level. The tradition has always confused new players (having 2nd level spells come to a 3rd level caster, 3rd level spells at 5th level, etc.). Spread out the spells like fireball is 5th level and lightning bolt is 6th level (or whatever). [I believe 4e and a few other d20-adjacent games did it this way.]</p><p></p><p>Create a penalty for dropping to 0 hp and dying then popping up the next round. [Maybe like the PF2e Wounded condition.]</p><p></p><p>Scale back the number of classes, but increase subclasses - then allow characters who qualify to take those subclasses (similar to prestige classes in previous editions). For example - a ranger, druid, barbarian, or fighter could take "wild hunter." A warlock, wizard, sorcerer, druid, or cleric could take "elementalist." </p><p></p><p>Mystify the monsters. Give them cool special abilities and built-in unique resistances (where appropriate). Few should be stock "vanilla" creatures.</p><p></p><p>In fact, use a labeling system similar to 4e: Brute, Soldier, Artillery, etc. And give us meaningful solo monsters. And minions!</p><p></p><p>Magic item economy</p><p></p><p>Guidance for creation of Skill Challenges</p><p></p><p>A "Basic" game [granted, without a lot of these features] covering maybe levels 1-5. Character creation, iconic monsters, etc., with enough flexibility to run multiple campaigns if someone desires.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8685669, member: 42040"] Get rid of bonus actions. Either make those actions that are labelled "bonus" more impressive and consider them regular actions, fold them into existing actions, or consider them free actions. Have spell level actually line up with caster level. The tradition has always confused new players (having 2nd level spells come to a 3rd level caster, 3rd level spells at 5th level, etc.). Spread out the spells like fireball is 5th level and lightning bolt is 6th level (or whatever). [I believe 4e and a few other d20-adjacent games did it this way.] Create a penalty for dropping to 0 hp and dying then popping up the next round. [Maybe like the PF2e Wounded condition.] Scale back the number of classes, but increase subclasses - then allow characters who qualify to take those subclasses (similar to prestige classes in previous editions). For example - a ranger, druid, barbarian, or fighter could take "wild hunter." A warlock, wizard, sorcerer, druid, or cleric could take "elementalist." Mystify the monsters. Give them cool special abilities and built-in unique resistances (where appropriate). Few should be stock "vanilla" creatures. In fact, use a labeling system similar to 4e: Brute, Soldier, Artillery, etc. And give us meaningful solo monsters. And minions! Magic item economy Guidance for creation of Skill Challenges A "Basic" game [granted, without a lot of these features] covering maybe levels 1-5. Character creation, iconic monsters, etc., with enough flexibility to run multiple campaigns if someone desires. [/QUOTE]
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