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<blockquote data-quote="Grantypants" data-source="post: 8688688" data-attributes="member: 6917406"><p>In short, I want to see the things in 5e that rarely come up and mostly don't matter be made either much more mechanically important or reduced entirely to fluff. Honestly, I'm not too bothered about which way those things go, whether they're beefed up or thrown out. </p><p></p><p>For example: Alignment. You could cut what's left of it from the game entirely without missing much. OR. You could beef it up. Instead of being aligned with "Good" or "Chaos", characters are aligned with various factions in the world, a lot like 13th Age's icons. DMs can </p><p></p><p>Or Spell Components. Irrelevant unless the PCs have their hands bound or are in a zone of Silence, etc. The PHB even says to handwave buying material components when shopping. Either take the limitation out or expand it. I like the Pathfinder route of making spells more effective if you can use more effort/actions/types of components. You might also add a lot more game rules that interact differently with spells depending on what components were used to cast them.</p><p></p><p>Same goes for weapon types, damage types, ability scores (as opposed to ability score bonuses), hit dice.</p><p></p><p>Plus bring back healing surges, the bloodied condition (and everything that responded to that), and minions/mooks.</p></blockquote><p></p>
[QUOTE="Grantypants, post: 8688688, member: 6917406"] In short, I want to see the things in 5e that rarely come up and mostly don't matter be made either much more mechanically important or reduced entirely to fluff. Honestly, I'm not too bothered about which way those things go, whether they're beefed up or thrown out. For example: Alignment. You could cut what's left of it from the game entirely without missing much. OR. You could beef it up. Instead of being aligned with "Good" or "Chaos", characters are aligned with various factions in the world, a lot like 13th Age's icons. DMs can Or Spell Components. Irrelevant unless the PCs have their hands bound or are in a zone of Silence, etc. The PHB even says to handwave buying material components when shopping. Either take the limitation out or expand it. I like the Pathfinder route of making spells more effective if you can use more effort/actions/types of components. You might also add a lot more game rules that interact differently with spells depending on what components were used to cast them. Same goes for weapon types, damage types, ability scores (as opposed to ability score bonuses), hit dice. Plus bring back healing surges, the bloodied condition (and everything that responded to that), and minions/mooks. [/QUOTE]
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