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<blockquote data-quote="Greg K" data-source="post: 8691694" data-attributes="member: 5038"><p> <ol> <li data-xf-list-type="ol">PHB<ol> <li data-xf-list-type="ol">Coverer levels 1-10 or 1-12 with higher levels covered in a separate book</li> <li data-xf-list-type="ol">Races<ol> <li data-xf-list-type="ol">add Tasha's race customization as a sidebar in the PHB</li> <li data-xf-list-type="ol">Decouple biologicall aspects of race from non-biological<ol> <li data-xf-list-type="ol">Choose ace (or whatever they call it is one choice)</li> <li data-xf-list-type="ol">Choose an environment from Aquatic (underwater), Coast, Desert, Forest, Grasslands, Hills, Jungle/Rain Forest, Mountains, Tundra, Wetlands, Underground</li> <li data-xf-list-type="ol">Chosse a culture: Hunter/Gatherer, Nomadic (foot), Nomadic (river), Horticulture, Agrarian, Urban*</li> <li data-xf-list-type="ol">Special: Mageocracy, Martial, Monarchy, Monastic, Theocracy, Street</li> </ol></li> <li data-xf-list-type="ol">Remove alignment from most races</li> <li data-xf-list-type="ol">rereintroduce 3e Night Vision and Dark Vision split</li> </ol></li> <li data-xf-list-type="ol">Classes<ol> <li data-xf-list-type="ol">add class variants at first level: Martial Bard, Urban Barbarian, Cloistered Cleric, LIght Armor Fighter, Iron Body Monk, Urban Ranger, Wilderness Rogue. These would have variant class features at first level (including modified skill list and save proficiencies) and possibly at some additional levels</li> <li data-xf-list-type="ol">Bararian<ol> <li data-xf-list-type="ol">Replace Berserker exhaustion with a new less serious fatigued or winded condition</li> </ol></li> <li data-xf-list-type="ol">Bard<ol> <li data-xf-list-type="ol">Keep full caster</li> <li data-xf-list-type="ol">add a College of Cantor (divine), a folklore college (either Brother's Grimm or Disney Princess), College of Troubador (Roguish 1/2 caster), College of the Sea (Ariel, Sea Shanty Bard, etc.)</li> <li data-xf-list-type="ol">make College of Valor a half-caster</li> </ol></li> <li data-xf-list-type="ol">Cleric:<ol> <li data-xf-list-type="ol">Move to a Warlock chasis. So<ol> <li data-xf-list-type="ol">At first level choose between Monastic/Cloistered, Mendicant/Beggar, Itinnerant/circuit, Templar/Martial Priest that determines armor and weapon proficiences instead of tying armor and weapons to domain.</li> <li data-xf-list-type="ol">Choose Domain or Deity</li> </ol></li> <li data-xf-list-type="ol">smaller shared Cleric base spell list: e.g., Bless, Bestow Cure, Remove Curse, communicating with deity (Augury, Divination), Planar Ally</li> </ol></li> <li data-xf-list-type="ol">Fighter:<ol> <li data-xf-list-type="ol">add the new Fightting options from Tasha's</li> <li data-xf-list-type="ol">more Fighter Subclasses<ol> <li data-xf-list-type="ol">subclasses: Archer, Bodyguard, Brawler/ Pugilist, Commander/Strategist, Corsair/Pirate, Duelist/Fencer, Gallant, Gladiator, Hoplite, Horse Archer, Lancer, Kensei, Musketeer, Swashbuckler, Templar (Divine version of Eldritch Knight).<ol> <li data-xf-list-type="ol">get tailored selection of Battlemaster type maneuvers + tailored subclass abilities</li> </ol></li> </ol></li> </ol></li> <li data-xf-list-type="ol">Monk<ol> <li data-xf-list-type="ol">add some maneuvers choices to differentiate fighting styles</li> <li data-xf-list-type="ol">add more ki options and choices</li> <li data-xf-list-type="ol">somethings that require ki should not.</li> <li data-xf-list-type="ol">maybe introduce ki dice mechanic.</li> </ol></li> <li data-xf-list-type="ol">Ranger:<ol> <li data-xf-list-type="ol">I would change the Ranger to a non mystical/ non-spell casting class similar to AgenderArcee's Martial Ranger with spellcasting Ranger as a subclass.</li> </ol></li> <li data-xf-list-type="ol">Rogue<ol> <li data-xf-list-type="ol">add subclasses: Acrobatr, Charlatn/Swindler, Mastermind, Scout</li> </ol></li> <li data-xf-list-type="ol">Sorcerer:<ol> <li data-xf-list-type="ol">add expanded spell lists for all Origins</li> <li data-xf-list-type="ol">add more Origins: Arcane Bloodline Fey Bloodline</li> </ol></li> <li data-xf-list-type="ol">Warlock<ol> <li data-xf-list-type="ol">Fiend Patrons: Each Arch-Devil and Demon Prince as a patron</li> <li data-xf-list-type="ol">Fey Patrons: Titania, Oberon, etc as individual patrons</li> <li data-xf-list-type="ol">Great Old Ones: Cthulu entities (Cthulhu, Hastur, etc.) as patrons.</li> </ol></li> <li data-xf-list-type="ol">Spellcasters:<ol> <li data-xf-list-type="ol">Dial back full casters to be balanced with battlemaster fighter. I think it was Treantmonk and/or Dungeon Coach that mentioned the need to dial back spellcaster power and I agree (I wanted this back when the Next playtest was announced).</li> <li data-xf-list-type="ol">Smaller shared base list for each base class</li> </ol></li> <li data-xf-list-type="ol">New Classes<ol> <li data-xf-list-type="ol">Alchemist as its own class distinct from Artificer</li> <li data-xf-list-type="ol">Arcane Warrior: Arcane counterpart to Paladin and Ranger</li> <li data-xf-list-type="ol">Scholar: non-magical base class but may have a 1/2 caster subclass.</li> <li data-xf-list-type="ol">Shaman: on a warlock like chasis.</li> <li data-xf-list-type="ol">Warlord</li> <li data-xf-list-type="ol">Witch</li> </ol></li> </ol></li> <li data-xf-list-type="ol">No Prestige classes, Paragon Paths or Epic Destinies in base rules (can be options in DMG)</li> <li data-xf-list-type="ol">Feats:<ol> <li data-xf-list-type="ol">Keep optional</li> <li data-xf-list-type="ol">Revise some feats</li> </ol></li> <li data-xf-list-type="ol">Equipment<ol> <li data-xf-list-type="ol">add some armor and weapon properties to further differentiate</li> </ol></li> <li data-xf-list-type="ol">Combat<ol> <li data-xf-list-type="ol">Critical Hits: the base damage die is maximum and bonus die from crit is rolled</li> </ol></li> <li data-xf-list-type="ol">Spells<ol> <li data-xf-list-type="ol">Rebalance/ Revise various spells for balance</li> </ol></li> <li data-xf-list-type="ol">Conditions:<ol> <li data-xf-list-type="ol">add some new conditions: e.g. Bleeding, Dazed, Fatigued, Shaken, Staggered, Swallowed, Weakened Abilities, Winded (or move these to DMs Guide as options to keep simple for beginners)</li> </ol></li> </ol></li> <li data-xf-list-type="ol">DMG<ol> <li data-xf-list-type="ol">add a skill point variant in the DMG</li> <li data-xf-list-type="ol">add armor as DR variant, wound/vitality point, and glancing blow as variants in the DMG</li> <li data-xf-list-type="ol">touch ac, flat-footed</li> <li data-xf-list-type="ol">revised Death Save to eliminate wack a mole healing.</li> <li data-xf-list-type="ol">add expanded downtime rules from supplements</li> <li data-xf-list-type="ol">dials for resting</li> <li data-xf-list-type="ol">dials for exhaustion</li> <li data-xf-list-type="ol">dials for petrification</li> <li data-xf-list-type="ol">dials for Death Saves</li> <li data-xf-list-type="ol">add the sidekick rules</li> <li data-xf-list-type="ol">optional Travel mechanics</li> <li data-xf-list-type="ol">actual guidelines for running low magic and low fantasy: Class/subclass selections, spells to include/exclude, and other options</li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Greg K, post: 8691694, member: 5038"] [LIST=1] [*]PHB [LIST=1] [*]Coverer levels 1-10 or 1-12 with higher levels covered in a separate book [*]Races [LIST=1] [*]add Tasha's race customization as a sidebar in the PHB [*]Decouple biologicall aspects of race from non-biological [LIST=1] [*]Choose ace (or whatever they call it is one choice) [*]Choose an environment from Aquatic (underwater), Coast, Desert, Forest, Grasslands, Hills, Jungle/Rain Forest, Mountains, Tundra, Wetlands, Underground [*]Chosse a culture: Hunter/Gatherer, Nomadic (foot), Nomadic (river), Horticulture, Agrarian, Urban* [*]Special: Mageocracy, Martial, Monarchy, Monastic, Theocracy, Street [/LIST] [*]Remove alignment from most races [*]rereintroduce 3e Night Vision and Dark Vision split [/LIST] [*]Classes [LIST=1] [*]add class variants at first level: Martial Bard, Urban Barbarian, Cloistered Cleric, LIght Armor Fighter, Iron Body Monk, Urban Ranger, Wilderness Rogue. These would have variant class features at first level (including modified skill list and save proficiencies) and possibly at some additional levels [*]Bararian [LIST=1] [*]Replace Berserker exhaustion with a new less serious fatigued or winded condition [/LIST] [*]Bard [LIST=1] [*]Keep full caster [*]add a College of Cantor (divine), a folklore college (either Brother's Grimm or Disney Princess), College of Troubador (Roguish 1/2 caster), College of the Sea (Ariel, Sea Shanty Bard, etc.) [*]make College of Valor a half-caster [/LIST] [*]Cleric: [LIST=1] [*]Move to a Warlock chasis. So [LIST=1] [*]At first level choose between Monastic/Cloistered, Mendicant/Beggar, Itinnerant/circuit, Templar/Martial Priest that determines armor and weapon proficiences instead of tying armor and weapons to domain. [*]Choose Domain or Deity [/LIST] [*]smaller shared Cleric base spell list: e.g., Bless, Bestow Cure, Remove Curse, communicating with deity (Augury, Divination), Planar Ally [/LIST] [*]Fighter: [LIST=1] [*]add the new Fightting options from Tasha's [*]more Fighter Subclasses [LIST=1] [*]subclasses: Archer, Bodyguard, Brawler/ Pugilist, Commander/Strategist, Corsair/Pirate, Duelist/Fencer, Gallant, Gladiator, Hoplite, Horse Archer, Lancer, Kensei, Musketeer, Swashbuckler, Templar (Divine version of Eldritch Knight). [LIST=1] [*]get tailored selection of Battlemaster type maneuvers + tailored subclass abilities [/LIST] [/LIST] [/LIST] [*]Monk [LIST=1] [*]add some maneuvers choices to differentiate fighting styles [*]add more ki options and choices [*]somethings that require ki should not. [*]maybe introduce ki dice mechanic. [/LIST] [*]Ranger: [LIST=1] [*]I would change the Ranger to a non mystical/ non-spell casting class similar to AgenderArcee's Martial Ranger with spellcasting Ranger as a subclass. [/LIST] [*]Rogue [LIST=1] [*]add subclasses: Acrobatr, Charlatn/Swindler, Mastermind, Scout [/LIST] [*]Sorcerer: [LIST=1] [*]add expanded spell lists for all Origins [*]add more Origins: Arcane Bloodline Fey Bloodline [/LIST] [*]Warlock [LIST=1] [*]Fiend Patrons: Each Arch-Devil and Demon Prince as a patron [*]Fey Patrons: Titania, Oberon, etc as individual patrons [*]Great Old Ones: Cthulu entities (Cthulhu, Hastur, etc.) as patrons. [/LIST] [*]Spellcasters: [LIST=1] [*]Dial back full casters to be balanced with battlemaster fighter. I think it was Treantmonk and/or Dungeon Coach that mentioned the need to dial back spellcaster power and I agree (I wanted this back when the Next playtest was announced). [*]Smaller shared base list for each base class [/LIST] [*]New Classes [LIST=1] [*]Alchemist as its own class distinct from Artificer [*]Arcane Warrior: Arcane counterpart to Paladin and Ranger [*]Scholar: non-magical base class but may have a 1/2 caster subclass. [*]Shaman: on a warlock like chasis. [*]Warlord [*]Witch [/LIST] [/LIST] [*]No Prestige classes, Paragon Paths or Epic Destinies in base rules (can be options in DMG) [*]Feats: [LIST=1] [*]Keep optional [*]Revise some feats [/LIST] [*]Equipment [LIST=1] [*]add some armor and weapon properties to further differentiate [/LIST] [*]Combat [LIST=1] [*]Critical Hits: the base damage die is maximum and bonus die from crit is rolled [/LIST] [*]Spells [LIST=1] [*]Rebalance/ Revise various spells for balance [/LIST] [*]Conditions: [LIST=1] [*]add some new conditions: e.g. Bleeding, Dazed, Fatigued, Shaken, Staggered, Swallowed, Weakened Abilities, Winded (or move these to DMs Guide as options to keep simple for beginners) [/LIST] [/LIST] [*]DMG [LIST=1] [*]add a skill point variant in the DMG [*]add armor as DR variant, wound/vitality point, and glancing blow as variants in the DMG [*]touch ac, flat-footed [*]revised Death Save to eliminate wack a mole healing. [*]add expanded downtime rules from supplements [*]dials for resting [*]dials for exhaustion [*]dials for petrification [*]dials for Death Saves [*]add the sidekick rules [*]optional Travel mechanics [*]actual guidelines for running low magic and low fantasy: Class/subclass selections, spells to include/exclude, and other options [/LIST] [/LIST] [/QUOTE]
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