A wizard in my game now has a Permanent Detect Magic (as per Permanency). Detect Magic requires concentration.
I think that the Detect Magic still requires concentration. If the wizard is fleeing from the red dragon, he won't see the glyph of warding in the hallway unless he actually stops and takes a standard action to concentrate (and then he only detects the presence of magic, round 2 he detects how many auras, etc.)
My player seems to think it's some type of "always on" power. He detects magic all the time with no concentration needed. If he concentrates one round, he gets the round 2 effects of Detect Magic, concentrate 2 rounds gives the Round 3 effects, etc.
Who's right? We're playing 3.0 still if that matters.
I think that the Detect Magic still requires concentration. If the wizard is fleeing from the red dragon, he won't see the glyph of warding in the hallway unless he actually stops and takes a standard action to concentrate (and then he only detects the presence of magic, round 2 he detects how many auras, etc.)
My player seems to think it's some type of "always on" power. He detects magic all the time with no concentration needed. If he concentrates one round, he gets the round 2 effects of Detect Magic, concentrate 2 rounds gives the Round 3 effects, etc.
Who's right? We're playing 3.0 still if that matters.