Saeviomagy
Adventurer
Spells do not re-evaluate their conditions.
Otherwise:
Animate objects doesn't work (as soon as you animate the object, it becomes a creature, and therefore not a viable target of the spell, so it stops.)
Changestaff is dispelled once you turn your staff into a treant, turning the staff back again immediately.
Getting turned into an object is a fantastic way of getting rid of all your negative levels.
An awful lot of spells stop working as soon as you stop touching the target (ie - gentle repose has target:corpse touched. So if you stop touching the corpse, it's not a legal target any more...)
Giant vermin doesn't work, because as soon as you cast it, the 'normal sized' insects stop being normal sized.
And so on and so forth.
Spells keep going through status changes - otherwise there are some really silly results, far worse than those posed by the alternative.
Otherwise:
Animate objects doesn't work (as soon as you animate the object, it becomes a creature, and therefore not a viable target of the spell, so it stops.)
Changestaff is dispelled once you turn your staff into a treant, turning the staff back again immediately.
Getting turned into an object is a fantastic way of getting rid of all your negative levels.
An awful lot of spells stop working as soon as you stop touching the target (ie - gentle repose has target:corpse touched. So if you stop touching the corpse, it's not a legal target any more...)
Giant vermin doesn't work, because as soon as you cast it, the 'normal sized' insects stop being normal sized.
And so on and so forth.
Spells keep going through status changes - otherwise there are some really silly results, far worse than those posed by the alternative.