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*Pathfinder & Starfinder
Permanent Increases in Intelligence Question
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<blockquote data-quote="ElectricDragon" data-source="post: 7168297" data-attributes="member: 10778"><p>When someone gains or loses Constitution. Even in the middle of battle (as it usually happens). It is dealt with immediately, hp, saves, and if a spellcaster Concentration mod. Someone that gains Intelligence, if not a Wizard; gains +1 Int and the skill mods if applicable. If it is not at level gaining time there is nothing else, there are no extra skill points, you have to then wait a level to see any improvement. Constitution on the other hand; gives all its bonuses immediately even if it is not level gaining time. I see it as a way to make Wizards less powerful. It does not really affect anyone else. If that is why, then they should have just said that this is to weaken wizards. Strength gets all its bonuses if changed whether at level time or not, same with all the other scores except Intelligence. It is no more bookkeeping, in fact, in practice, it has been less. No one has to remember what their intelligence was at what level to determine skill points, easy peasy. As DM I can look over the character sheet and instantly tell if the skill points are right without doing a lot of math. People often have one or two skill points off one way or the other; I can point and say, "You have 2 too many skill points, fix it." Or, "You missed one skill point, pick it now."</p><p></p><p>For those who think that where did this intelligence come from (magic or character improvement), why should they all of a sudden know more? Where did that strength come from? Your character did not spend his last level working out, pumping iron or actually doing anything different, realistically, that should not happen. Do not put realistic as your answer. It is a cop out. It is a game and real life answers do not work, but you can continue to deprive your wizards if you want. I think it is a silly rule that hurts only one character class and should be circular-filed.</p><p></p><p></p><p>Temporary stat decreases:r what about Con, drained of 4 Con, do you stop combat, subtract the Constitution, adjust the hp, change the skill ranks, change the save modifier, then go back to combat? The Fortitude save is probably gonna be needed for saves against the draining creature, it is important to the power of the monster to at least change saves and hp. Only because of combat is this really necessary. If out of combat, it is easy to say, "have your character ready at the next session." </p><p></p><p>But the main reason is because this is a game and should not favor one character class over another. You do it your way, I'll do it mine. But my wizards will be happier.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7168297, member: 10778"] When someone gains or loses Constitution. Even in the middle of battle (as it usually happens). It is dealt with immediately, hp, saves, and if a spellcaster Concentration mod. Someone that gains Intelligence, if not a Wizard; gains +1 Int and the skill mods if applicable. If it is not at level gaining time there is nothing else, there are no extra skill points, you have to then wait a level to see any improvement. Constitution on the other hand; gives all its bonuses immediately even if it is not level gaining time. I see it as a way to make Wizards less powerful. It does not really affect anyone else. If that is why, then they should have just said that this is to weaken wizards. Strength gets all its bonuses if changed whether at level time or not, same with all the other scores except Intelligence. It is no more bookkeeping, in fact, in practice, it has been less. No one has to remember what their intelligence was at what level to determine skill points, easy peasy. As DM I can look over the character sheet and instantly tell if the skill points are right without doing a lot of math. People often have one or two skill points off one way or the other; I can point and say, "You have 2 too many skill points, fix it." Or, "You missed one skill point, pick it now." For those who think that where did this intelligence come from (magic or character improvement), why should they all of a sudden know more? Where did that strength come from? Your character did not spend his last level working out, pumping iron or actually doing anything different, realistically, that should not happen. Do not put realistic as your answer. It is a cop out. It is a game and real life answers do not work, but you can continue to deprive your wizards if you want. I think it is a silly rule that hurts only one character class and should be circular-filed. Temporary stat decreases:r what about Con, drained of 4 Con, do you stop combat, subtract the Constitution, adjust the hp, change the skill ranks, change the save modifier, then go back to combat? The Fortitude save is probably gonna be needed for saves against the draining creature, it is important to the power of the monster to at least change saves and hp. Only because of combat is this really necessary. If out of combat, it is easy to say, "have your character ready at the next session." But the main reason is because this is a game and should not favor one character class over another. You do it your way, I'll do it mine. But my wizards will be happier. [/QUOTE]
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Permanent Increases in Intelligence Question
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