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Permanent Increases in Intelligence Question
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<blockquote data-quote="Greenfield" data-source="post: 7172508" data-attributes="member: 6669384"><p>I looked over the answers, though I admit that I didn't read them all in detail. Most of them, however, gave a lot more than "We've always done it that way".</p><p></p><p>Does it require more work? Character is hit with Bestow Curse, and loses six Int points. How do you decide which Skills they retroactively never trained for?</p><p></p><p>Character reads a Tome of Clear Thought and gains Int points. How do you explain how they, retroactively, gained skills they never studied, trained for or practiced?</p><p></p><p>Do I have to try those impossible rationalizations to see that they're impossible rationalizations?</p><p></p><p>As most of you folks know, I'm a rules guy. When in doubt, check the rules and play by them. But my reasons aren't just "Because the rules say so", and neither are most of those who say not to do this. They're giving reasons, both in game and out, and you're more or less dismissing them.</p><p></p><p>You compared the bonuses from other stats, like Dex and Con.</p><p></p><p>Please explain how you would apply a Dex bonus retroactively? </p><p></p><p>Con bonus (or penalty) applies immediately: Plus or minus hit points per dice. Suffered a permanent CON loss? You don't declare the character retroactively dead because they wouldn't have survived some previous injury.</p><p></p><p>All stat bonuses and penalties apply only in the immediate sense, per the rules.</p><p></p><p>Temporary stat items are, as the name implies, temporary. A Headband of Intellect will grant bonuses to INT based skills, and may grant bonus spell slots if worn continuously, but it doesn't add to the Wizard's 1st level spells: Starting Wizards get 1st level spells based on INT bonus. Putting on that Headband doesn't automatically teach you a language you've never studied. And it doesn't suddenly give you the hours or days of training needed to master a skill, such as Craft - Blacksmith.</p><p></p><p>How would the permanent ability change do any of that? The Wiz suddenly finds a few extra pages in his/her book that they never noticed before? They suddenly dream-experience days of study, or hours at the forge? </p><p></p><p>I think we all agree that it's easier to ignore inconvenient rules. There's a word for players who ignore rules, but if I wrote it here the Mods would probably have some harsh words for me.</p><p></p><p>In the end, each DM decides what their house rules are, and I have no right to condemn games where those rules differ from mine. So if your DM is cool with your way, then play and enjoy. If your DM isn't, or hasn't been consulted then, well there's that word again, the one I'm not supposed to post.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7172508, member: 6669384"] I looked over the answers, though I admit that I didn't read them all in detail. Most of them, however, gave a lot more than "We've always done it that way". Does it require more work? Character is hit with Bestow Curse, and loses six Int points. How do you decide which Skills they retroactively never trained for? Character reads a Tome of Clear Thought and gains Int points. How do you explain how they, retroactively, gained skills they never studied, trained for or practiced? Do I have to try those impossible rationalizations to see that they're impossible rationalizations? As most of you folks know, I'm a rules guy. When in doubt, check the rules and play by them. But my reasons aren't just "Because the rules say so", and neither are most of those who say not to do this. They're giving reasons, both in game and out, and you're more or less dismissing them. You compared the bonuses from other stats, like Dex and Con. Please explain how you would apply a Dex bonus retroactively? Con bonus (or penalty) applies immediately: Plus or minus hit points per dice. Suffered a permanent CON loss? You don't declare the character retroactively dead because they wouldn't have survived some previous injury. All stat bonuses and penalties apply only in the immediate sense, per the rules. Temporary stat items are, as the name implies, temporary. A Headband of Intellect will grant bonuses to INT based skills, and may grant bonus spell slots if worn continuously, but it doesn't add to the Wizard's 1st level spells: Starting Wizards get 1st level spells based on INT bonus. Putting on that Headband doesn't automatically teach you a language you've never studied. And it doesn't suddenly give you the hours or days of training needed to master a skill, such as Craft - Blacksmith. How would the permanent ability change do any of that? The Wiz suddenly finds a few extra pages in his/her book that they never noticed before? They suddenly dream-experience days of study, or hours at the forge? I think we all agree that it's easier to ignore inconvenient rules. There's a word for players who ignore rules, but if I wrote it here the Mods would probably have some harsh words for me. In the end, each DM decides what their house rules are, and I have no right to condemn games where those rules differ from mine. So if your DM is cool with your way, then play and enjoy. If your DM isn't, or hasn't been consulted then, well there's that word again, the one I'm not supposed to post. [/QUOTE]
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