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*Pathfinder & Starfinder
Permanent Increases in Intelligence Question
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<blockquote data-quote="ElectricDragon" data-source="post: 7174297" data-attributes="member: 10778"><p>NO rule survives the table unchallenged. Coming up with a rule that does is strictly impossible. There are ALWAYS corner cases. The players are not computers and they will think of many things you did not prepare for in every situation and with every rule. That is why there is a DM required at the table to arbitrate such occurrences and make ruling that handle the situation. If you are letting everyone be so super special that every case (as it seems from your response) is "to a maximum of" when at least some should be at the minimum or at the mid point at least. So, why have the randomness of the game, just decide. This sounds more like a story-telling game, with the players the main story-tellers rather than the protagonists. More power to you if that is your type of game, but to me it is not D&D.</p><p></p><p>You do not deal with increased Strength the same way you deal with increased Intelligence, making you seem to favor the martial classes over the spell-casting classes. Decreased stats have their disadvantages immediately apparent. All stats but Intelligence have their advantages immediately apparent.</p><p></p><p>And <em>bestow curse</em> is nothing about the question at hand. It is not something that will only come up in my games played my way. It will happen in your game too, even with your rules. How do you deal with "he never learned that skill"? Do you do it mid-battle? Does that barbarian suddenly fall out of the tree he's climbing because his Climb skill dropped to non-existence? Can he no longer Jump as far or as high? Perhaps his hearing got worse or his sight? Barbarians going down to 1 Intelligence would lose most of their skill points (-5 modifier to skill points/level). He would only get to keep 1 skill point per level (plus the bonus 3 at 1st level); with Int as the dump stat, the fall would not be very far; but to the player, you just killed their character because they had so few skill points to begin with and the whining commences. [If a tactic is so good for the players to use against the monsters that it shortens battles immensely; I have found that keeping it in check requires that I use the same tactic against the players.] Should I mention that getting close enough to touch a barbarian (or any melee-focused monster) in battle is never a good idea? Especially with a spellcaster whose AC, hp, and touch attack is not on par with any of the front-line fighters who can withstand the barbarian at least for a few rounds. Sometimes, though, it is the only choice; but to use it as a normal tactic is suicidal. And that is fair enough, I have had and dealt with suicidal-themed characters, they were fun while they lasted, but the randomness of the game always took care of them eventually.</p><p></p><p>So, with RAW and only RAW, how do you deal with Intelligence loss in your game? This thread was about Intelligence gains, and somehow got onto Intelligence losses because you thought it was a hole in my argument; but I showed you how I deal with it. After combat, working together (DM and player). Shouldn't stat gains be a cover-all rule? Or do you prefer to gank the mages and only apply their gains after they gain a level? And if that lucky mage gains a point or two of intelligence but gets hit by <em>bestow curse</em> before he levels, do you apply the penalties before he gains the bonuses, or rather instead of the bonuses?</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7174297, member: 10778"] NO rule survives the table unchallenged. Coming up with a rule that does is strictly impossible. There are ALWAYS corner cases. The players are not computers and they will think of many things you did not prepare for in every situation and with every rule. That is why there is a DM required at the table to arbitrate such occurrences and make ruling that handle the situation. If you are letting everyone be so super special that every case (as it seems from your response) is "to a maximum of" when at least some should be at the minimum or at the mid point at least. So, why have the randomness of the game, just decide. This sounds more like a story-telling game, with the players the main story-tellers rather than the protagonists. More power to you if that is your type of game, but to me it is not D&D. You do not deal with increased Strength the same way you deal with increased Intelligence, making you seem to favor the martial classes over the spell-casting classes. Decreased stats have their disadvantages immediately apparent. All stats but Intelligence have their advantages immediately apparent. And [I]bestow curse[/I] is nothing about the question at hand. It is not something that will only come up in my games played my way. It will happen in your game too, even with your rules. How do you deal with "he never learned that skill"? Do you do it mid-battle? Does that barbarian suddenly fall out of the tree he's climbing because his Climb skill dropped to non-existence? Can he no longer Jump as far or as high? Perhaps his hearing got worse or his sight? Barbarians going down to 1 Intelligence would lose most of their skill points (-5 modifier to skill points/level). He would only get to keep 1 skill point per level (plus the bonus 3 at 1st level); with Int as the dump stat, the fall would not be very far; but to the player, you just killed their character because they had so few skill points to begin with and the whining commences. [If a tactic is so good for the players to use against the monsters that it shortens battles immensely; I have found that keeping it in check requires that I use the same tactic against the players.] Should I mention that getting close enough to touch a barbarian (or any melee-focused monster) in battle is never a good idea? Especially with a spellcaster whose AC, hp, and touch attack is not on par with any of the front-line fighters who can withstand the barbarian at least for a few rounds. Sometimes, though, it is the only choice; but to use it as a normal tactic is suicidal. And that is fair enough, I have had and dealt with suicidal-themed characters, they were fun while they lasted, but the randomness of the game always took care of them eventually. So, with RAW and only RAW, how do you deal with Intelligence loss in your game? This thread was about Intelligence gains, and somehow got onto Intelligence losses because you thought it was a hole in my argument; but I showed you how I deal with it. After combat, working together (DM and player). Shouldn't stat gains be a cover-all rule? Or do you prefer to gank the mages and only apply their gains after they gain a level? And if that lucky mage gains a point or two of intelligence but gets hit by [I]bestow curse[/I] before he levels, do you apply the penalties before he gains the bonuses, or rather instead of the bonuses? [/QUOTE]
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