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General Tabletop Discussion
*Pathfinder & Starfinder
Permanent Increases in Intelligence Question
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<blockquote data-quote="ElectricDragon" data-source="post: 7179147" data-attributes="member: 10778"><p>The increased Intelligence allows you to more fully understand what you have already learned, you can add skill points only to those skills that are not maxed out yet (Spot and Listen come to mind). This is not the modifier, which shows up as increased utility of the skills, the same roll will be met with better results because the skill gets easier to do, rather than by increased capacity with the skill.</p><p></p><p>Whereas anyone gets all Str stat bonuses immediately, as they do with Con, Dex, Wis, and Cha; only Intelligence gets the shaft. Only Intelligence gets two parts of it removed: the beginning languages of the character, which should not change with stat increases because of how it is named (Starting Languages) and the number of skill points per level. </p><p></p><p>Every other stat allows all parts of it to be applied immediately upon gaining a stat increase by magic or by level increase or by age. </p><p>I am saying when the increase is from magic, there is no reason to put real-life realistic answers as to why it can't be done. </p><p></p><p>The "It is not realistic" answer could be spread to most of the other stats too: increased strength must face a period of training until the full bonuses are gained from practice; increased dexterity makes reflex saves (at the old number) to not trip over your own feet until you get used to it, increased constitution doesn't give the hp until your body adjusts to being more resilient (or is it more dodging, blocking, and parrying since hp are not really damage for the most part); increased charisma requires the use of the old cha mod for cha checks and turn undead rolls until the increased social ability is fully processed, etc. And you have suggested the required time period: until next level.</p><p></p><p>It is a magical world, and gaining a stat mid level is a magical event that should be FULLY rewarded. Magic. That's how and that's why.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7179147, member: 10778"] The increased Intelligence allows you to more fully understand what you have already learned, you can add skill points only to those skills that are not maxed out yet (Spot and Listen come to mind). This is not the modifier, which shows up as increased utility of the skills, the same roll will be met with better results because the skill gets easier to do, rather than by increased capacity with the skill. Whereas anyone gets all Str stat bonuses immediately, as they do with Con, Dex, Wis, and Cha; only Intelligence gets the shaft. Only Intelligence gets two parts of it removed: the beginning languages of the character, which should not change with stat increases because of how it is named (Starting Languages) and the number of skill points per level. Every other stat allows all parts of it to be applied immediately upon gaining a stat increase by magic or by level increase or by age. I am saying when the increase is from magic, there is no reason to put real-life realistic answers as to why it can't be done. The "It is not realistic" answer could be spread to most of the other stats too: increased strength must face a period of training until the full bonuses are gained from practice; increased dexterity makes reflex saves (at the old number) to not trip over your own feet until you get used to it, increased constitution doesn't give the hp until your body adjusts to being more resilient (or is it more dodging, blocking, and parrying since hp are not really damage for the most part); increased charisma requires the use of the old cha mod for cha checks and turn undead rolls until the increased social ability is fully processed, etc. And you have suggested the required time period: until next level. It is a magical world, and gaining a stat mid level is a magical event that should be FULLY rewarded. Magic. That's how and that's why. [/QUOTE]
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