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Permanent Increases in Intelligence Question
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<blockquote data-quote="Tequila Sunrise" data-source="post: 7186580" data-attributes="member: 40398"><p>Ah yes, it can be strategic to put just 1 rank in this skill, and only enough ranks in that one to get a +x bonus. I just like to KIS. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'd stipulate that you get your level* in skill points <em>before</em> doing the usual level-up skill point calculation. Otherwise you might wind up with a N/PC with an extra skill point or two. Likewise if a character permanently loses an Int-boosting level, stipulate that the character first loses his level-up skill points, and <em>then</em> his level* in skill points. Alternatively in either case, in order to avoid potential confusion, simply have the player recalculate what his total skill points should be with his new Int score and then have him use points until his total equals what it should be. This can get weird if the character has cross-class ranks, so depending on the character this method can be more trouble than it's worth.</p><p></p><p>*As a 3.x DM I applied +3 skill points to retroactive Int gains, just as if the character had had a higher Int score from level 1.</p><p></p><p></p><p>That's definitely a viable option, yes. Even Int drain can be healed IIRC, so unless your PCs are exposed to special <em>truly</em> permanent Int loss effects, skill loss will be transient most of the time, so skill loss rules may not be worth it to begin with.</p><p></p><p>If you do use skill loss rules though, I don't think most of those you list are worth it. Though I should mention that I don't like using stat loss as a DM and Int loss never came up in my games. Handle it after combat, eh it's inconsistent with handling Con-loss-related HP loss during combat, but I can see the reason. Pow-wowing with the player concerning which skills get lost and by how many ranks -- if there's a particular way you want to handle skill loss, sure, keep the door open to insert yourself into that process. But honestly, there are several 'realistic' standards for that process that all require rather detailed bookkeeping, and I have better things to do as a DM so I'd let the player handle it 100%. No skill can be unlearned, I'd drop that one too.</p><p></p><p>Not sure about the 'negative rank' modifier to 'lost skills,' I say give it a try but you might end up deciding it's simpler to remove actual ranks.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 7186580, member: 40398"] Ah yes, it can be strategic to put just 1 rank in this skill, and only enough ranks in that one to get a +x bonus. I just like to KIS. :) I'd stipulate that you get your level* in skill points [I]before[/I] doing the usual level-up skill point calculation. Otherwise you might wind up with a N/PC with an extra skill point or two. Likewise if a character permanently loses an Int-boosting level, stipulate that the character first loses his level-up skill points, and [I]then[/I] his level* in skill points. Alternatively in either case, in order to avoid potential confusion, simply have the player recalculate what his total skill points should be with his new Int score and then have him use points until his total equals what it should be. This can get weird if the character has cross-class ranks, so depending on the character this method can be more trouble than it's worth. *As a 3.x DM I applied +3 skill points to retroactive Int gains, just as if the character had had a higher Int score from level 1. That's definitely a viable option, yes. Even Int drain can be healed IIRC, so unless your PCs are exposed to special [I]truly[/I] permanent Int loss effects, skill loss will be transient most of the time, so skill loss rules may not be worth it to begin with. If you do use skill loss rules though, I don't think most of those you list are worth it. Though I should mention that I don't like using stat loss as a DM and Int loss never came up in my games. Handle it after combat, eh it's inconsistent with handling Con-loss-related HP loss during combat, but I can see the reason. Pow-wowing with the player concerning which skills get lost and by how many ranks -- if there's a particular way you want to handle skill loss, sure, keep the door open to insert yourself into that process. But honestly, there are several 'realistic' standards for that process that all require rather detailed bookkeeping, and I have better things to do as a DM so I'd let the player handle it 100%. No skill can be unlearned, I'd drop that one too. Not sure about the 'negative rank' modifier to 'lost skills,' I say give it a try but you might end up deciding it's simpler to remove actual ranks. [/QUOTE]
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