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<blockquote data-quote="Gorgon Zee" data-source="post: 9501561" data-attributes="member: 75787"><p>Agree. The way I would do this is to make the rewards for the "selfless act" a meta-reward. So when playing in-character, the character is being selfless. But the player can be selfish, looking for the cool meta reward.</p><p></p><p>So the "rod of seven parts" is a problem because it's an in-character reward and so the acts cannot be selfless. Depending on the system, I might make the meta-rewards things like:</p><ul> <li data-xf-list-type="ul">patronage</li> <li data-xf-list-type="ul">additional meta-currency (fate, story points)</li> <li data-xf-list-type="ul">additional relationships (family ties, romantic interest)</li> <li data-xf-list-type="ul">building opportunities (making a base for the characters, nicer inn)</li> <li data-xf-list-type="ul">get-out-of-jail-free cards: One use: The GM will allow anything that isn't campaign-wrecking.</li> </ul><p>For ideas, I'd recommend looking PENDRAGON adventures. That system is all about "What Sort of Knight are you?" and the main fun is deciding between the passions that inspire your knight. Mechanically, your knights all look very similar, But when one is famously cruel, another famously arbitrary and another is devoted to Chivalric ideals, any form of social interaction is fun.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9501561, member: 75787"] Agree. The way I would do this is to make the rewards for the "selfless act" a meta-reward. So when playing in-character, the character is being selfless. But the player can be selfish, looking for the cool meta reward. So the "rod of seven parts" is a problem because it's an in-character reward and so the acts cannot be selfless. Depending on the system, I might make the meta-rewards things like: [LIST] [*]patronage [*]additional meta-currency (fate, story points) [*]additional relationships (family ties, romantic interest) [*]building opportunities (making a base for the characters, nicer inn) [*]get-out-of-jail-free cards: One use: The GM will allow anything that isn't campaign-wrecking. [/LIST] For ideas, I'd recommend looking PENDRAGON adventures. That system is all about "What Sort of Knight are you?" and the main fun is deciding between the passions that inspire your knight. Mechanically, your knights all look very similar, But when one is famously cruel, another famously arbitrary and another is devoted to Chivalric ideals, any form of social interaction is fun. [/QUOTE]
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