Jd Smith1
Hero
OK, so I'm planning for a traditional fantasy campaign in a low-magic setting with a brutal game system.
The campaign will be akin to the Staff of Seven parts. The PCs will locate a gizmo that shows the location of specific items, but before the gizmo can be used (each time), a PC must complete a task of selfless enlightenment.
I'm thinking one will be to proving the innocence of a man wrongfully imprisoned for murder.
In other words, forcing the PCs to perform non-dungeon-crawl, zero profit side quests that have at least a vague association to 'enlightenment' or 'wisdom'.
Any ideas for more? I need a half-dozen in total.
The campaign will be akin to the Staff of Seven parts. The PCs will locate a gizmo that shows the location of specific items, but before the gizmo can be used (each time), a PC must complete a task of selfless enlightenment.
I'm thinking one will be to proving the innocence of a man wrongfully imprisoned for murder.
In other words, forcing the PCs to perform non-dungeon-crawl, zero profit side quests that have at least a vague association to 'enlightenment' or 'wisdom'.
Any ideas for more? I need a half-dozen in total.