Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Personal Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WattsHumphrey" data-source="post: 729509" data-attributes="member: 6730"><p>Heya, LokiDr.</p><p></p><p>I'd like to note that I'm the Cleric/Archer in question. I don't have any Archer specific PrC's, so this whole debate may just stem from a 'clerics are broken' debate, but I'm going to assume not so we can continue discussing it.</p><p></p><p>I think there are ways to beat an archer. I think there are ways to beat a fighter. But I'd never played an archer before this one, and I have to agree that I think it's more powerful than most (if not all) of the group.</p><p></p><p>I agree with most of the reasoning presented here. </p><p></p><p>Breaking weapons is an efficient way of getting rid of... well, just about any person using weapons. But most GM's in my experience have not wanted to destroy weapons. This may be because it is rude, or it may be for the same reason that most PC's I see don't destroy weapons: then they don't get them after combat.</p><p></p><p>Perhaps tactics are a good way to get rid of an archer. But I haven't seen a tactic yet that will keep my archer from nerfing a combat simply by being there. Moving in and out of cover is the most convienient way, but without Flyby/Spring attack, this isn't as efficient as it's cracked up to be. Plus, hiding from the archer often allows oneself to be open to other attacks (area of effect, etc). Essentially, I either unbalance the combat through damage or through forcing the BBEG into a corner that everyone but me can reach.</p><p></p><p>I think the problem is not that archers are invulnerable, but that the benefits of an archer outweigh the drawbacks by more than most other classes. Everyone is weak to good tactics... but it's harder to do good tactics on an archer. Everyone is weak to certain spells... but it's harder to get in range and live with an archer. Everyone (that uses a weapon) is weak to sundering... but you have to get closer to an archer. Everyone can get good bonuses to attack... but it's easier on an archer.</p><p></p><p>So to clarify, I think the problem is not the inability to hurt archers, but the relative difficulty that hurting archers comes at.</p></blockquote><p></p>
[QUOTE="WattsHumphrey, post: 729509, member: 6730"] Heya, LokiDr. I'd like to note that I'm the Cleric/Archer in question. I don't have any Archer specific PrC's, so this whole debate may just stem from a 'clerics are broken' debate, but I'm going to assume not so we can continue discussing it. I think there are ways to beat an archer. I think there are ways to beat a fighter. But I'd never played an archer before this one, and I have to agree that I think it's more powerful than most (if not all) of the group. I agree with most of the reasoning presented here. Breaking weapons is an efficient way of getting rid of... well, just about any person using weapons. But most GM's in my experience have not wanted to destroy weapons. This may be because it is rude, or it may be for the same reason that most PC's I see don't destroy weapons: then they don't get them after combat. Perhaps tactics are a good way to get rid of an archer. But I haven't seen a tactic yet that will keep my archer from nerfing a combat simply by being there. Moving in and out of cover is the most convienient way, but without Flyby/Spring attack, this isn't as efficient as it's cracked up to be. Plus, hiding from the archer often allows oneself to be open to other attacks (area of effect, etc). Essentially, I either unbalance the combat through damage or through forcing the BBEG into a corner that everyone but me can reach. I think the problem is not that archers are invulnerable, but that the benefits of an archer outweigh the drawbacks by more than most other classes. Everyone is weak to good tactics... but it's harder to do good tactics on an archer. Everyone is weak to certain spells... but it's harder to get in range and live with an archer. Everyone (that uses a weapon) is weak to sundering... but you have to get closer to an archer. Everyone can get good bonuses to attack... but it's easier on an archer. So to clarify, I think the problem is not the inability to hurt archers, but the relative difficulty that hurting archers comes at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Personal Experience
Top