The Cheese I was thinking of when I asked my question at the root message did of course incolve the mystic theurge.
Go Wiz3, Cleric 3 and then Mystic Theurge 1. That's a pretty much standard thing.
Then take Geomancer. Geomancer says that it improves a spell casting class you possessed before taking geomancer (it doesn't say divine or arcane). So I was wondering about applying the geomancer spell up to the Mystic Theurge, which in turn gives two spell ups (which would then apply to wiz/clr).
Just max out geomancer from then on for 10 levels. Geomancer gives far more juicy ablities than MT, (drift, ley lines, combine class features). At 13th level (Wiz3, Clr3, MT1, Geomancer6) you would have full mix of abilities for all spells. Wearing heavy armour and casting arcane with no failure chance, using best stat bonus for DC's etc.
Go Wiz3, Cleric 3 and then Mystic Theurge 1. That's a pretty much standard thing.
Then take Geomancer. Geomancer says that it improves a spell casting class you possessed before taking geomancer (it doesn't say divine or arcane). So I was wondering about applying the geomancer spell up to the Mystic Theurge, which in turn gives two spell ups (which would then apply to wiz/clr).
Just max out geomancer from then on for 10 levels. Geomancer gives far more juicy ablities than MT, (drift, ley lines, combine class features). At 13th level (Wiz3, Clr3, MT1, Geomancer6) you would have full mix of abilities for all spells. Wearing heavy armour and casting arcane with no failure chance, using best stat bonus for DC's etc.