D&D 4E Peter Schaefer on his 4E Rogue (and a Goblin Ranger!)

My theory is....

Feat at 1,3,5,7,9,11,13,15,17
Stat increase 4,8,12,16
Talents 2,4,8,12,16

Which would give him 17 choices to make while lvling up Roger the the Sneaky Diplomat , if you dont count 1st lvl Feat. =)
 
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Scholar & Brutalman said:
(Peter, I'll remove this if you ask, since it's your copyright, but some people can't log onto Gleemax)

No problem. Someday, when Gleemax is sleek and efficient like a fine car, I'll hope that everyone will flock to my eloquent and enlightening blog. Until that fine utopian future presents itself, share away!
 


Lord Tirian said:
1st to 14th = 14 - 1 new levels = 13x choice of levels.

And 17 decisions, hence four extra decisions.

Feats? (this would imply one feat per three levels, as now)

If it is anything like Star Wars then yes those will be your free feat choices, however you get a bonus feat every other level and a talent every level you don't get a bonus feat. Hence 17.

My theory is....

Bonus Feat (from limit list) 2,4,6,8,10,12,14 = 7 choices
Talents (from available talent trees) 3,5,7,9,11,13 = 6 choices
Feats (any pick) - 3rd, 6th, 9th, 12th = 4 choices

Hence 17.

(Talents and Bonus Feats could be the other way round, I don't have my Star Wars rules to hand)

Stat increase are (IMHO) at a minimum, two at 4th, two at 8th and two at 12th. So that would be six more choices, but I don't think he was thinking of those.
 
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Warbringer said:
knocking him prone and dazing him

I like...alot

You're forgetting the critical hit, as well.

Either...
  • The Sneak Attack triggered a special ability or feat that knocked the spawn prone and dazed him.
  • The Critical Hit triggered a special ability or feat that knocked the spawn prone and dazed him.
  • Or going below one half hit points -- bloodied -- due to the critical sneak attack triggered a special ability or feat that knocked the spawn prone and dazed him.

You decide.
 

Pbartender said:
You're forgetting the critical hit, as well.

Either...
  • The Sneak Attack triggered a special ability or feat that knocked the spawn prone and dazed him.
  • The Critical Hit triggered a special ability or feat that knocked the spawn prone and dazed him.
  • Or going below one half hit points -- bloodied -- due to the critical sneak attack triggered a special ability or feat that knocked the spawn prone and dazed him.

You decide.

Or he used a (power/ability/manoeuvre/talent) which knocked his foe prone and (either as a result of the crit or by default) dazed him.
 

Also, note that dazing him set up a sneak attack next round - currently daze doesn't do that, but stun does - I'm thinking that these similar terms have been combined into one status for 4E.
 

The idea of a sneaky type being able to set up a second round of sneak attacks due to stunning someone with a first set is pretty cool - it'll make the rogue nasty to play against!

Hopefully, they'll still be liable to go 'squish' when engaged by the heavy hitters of the monster world, though... :)
 

Tallarn said:
The idea of a sneaky type being able to set up a second round of sneak attacks due to stunning someone with a first set is pretty cool - it'll make the rogue nasty to play against!

Oooo, stunlocking. That's fun, and downright undoable in 3.5.

Brad
 


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