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[Petz] Redesigning Battles

I was trying to figure out a way of making a 40/20/40 pet equivalent to a 10/80/10 pet in combat.

Heh. Not going to happen in a hurry... unless I use special manuevers.

If Strength only affects damage... and an attack roll is based on the ratio between Agility and Defense:

Normal Attack:
Hit chance: Random(Agility) >= Random(Defense)

Power Attack:
Hit Chance: Random(Agility+Strength) >= Random(Defense)
* half defense against next attack

Defensive Attack:
Hit Chance: Random(Agility/2) >= Random(Defense)
* double defense against next attack

Defend:
* triple defense against next attack

CounterAttack:
* No defense against next attack, damage doubled.

Cheers!
 

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MerricB said:
Hit points also go up as you raise in level: +25 hit points per level.

I noticed when reviewing the code. But it (level) should count for even more IMO.

So that those have played a long time aren't simply trashed by those that have only spent their time saving up money.
 

When you gain levels, you also gain stats.

However, I think basing some special attacks off your current level would also be cool. e.g. You only get some special attacks when you reach a certain level.

Cheers!
 

MerricB said:
However, I think basing some special attacks off your current level would also be cool. e.g. You only get some special attacks when you reach a certain level.

Yeah, that would be cool. Something like feats.

Like a cat could have a 'cuddly attack' which in itself didn't do damage but decreased the opponent attack for the one maybe two rounds.

And a dog could have a 'bark attack' that decreased the opponents defense for a like number of rounds.
 
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MerricB said:
Defend:
* triple defense against next attack
What would be the purpose of that, though? At best it makes you tread water; you're still going to have to attack or surrender at some point.
 

MerricB said:
When you gain levels, you also gain stats.

However, I think basing some special attacks off your current level would also be cool. e.g. You only get some special attacks when you reach a certain level.

Cheers!
Absolutely!

And, also, I think it is important that the battle reporting state when a special attack is used. At present all it does is report damage, whatever you do.

Variety in combat is definitely the direction we want to take.

One major thing we need, though - ability to BUY special attacks (or items which grant special attacks). That way we get more customised pets and more interesting battles.
 

Morrus said:
What would be the purpose of that, though? At best it makes you tread water; you're still going to have to attack or surrender at some point.

Yes - what I was thinking was enabling that assuming that I can code other options that won't be available every round.

Imagine a Dragon's breath weapon - available every d4 rounds, thus the dragon just defends for the rounds it can't breath.

Or if you're wearing a ring of regeneration.

Of course, that's looking ahead a bit too far at the moment.

Cheers!
 

Morrus said:
One major thing we need, though - ability to BUY special attacks (or items which grant special attacks). That way we get more customised pets and more interesting battles.

Certainly.

Possibilities that come to mind:
* Buying items that grant special abilities
* Training in special abilities
* Making special abilities become available when certain levels are attained
* Ditto, but based off ability scores, or your type of pet.

Cheers!
 

I was just wondering if it'd be appropriate for a "reward" to accrue to the winner past the money wagered on the event.

Perhaps a random (minor) item or a small amount of gold.

If you defeated a much weaker opponent, the reward would be correspondingly weak; but on par and David vs. Goliath battles would give greater rewards.

Thoughts?
 

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