I was trying to figure out a way of making a 40/20/40 pet equivalent to a 10/80/10 pet in combat.
Heh. Not going to happen in a hurry... unless I use special manuevers.
If Strength only affects damage... and an attack roll is based on the ratio between Agility and Defense:
Normal Attack:
Hit chance: Random(Agility) >= Random(Defense)
Power Attack:
Hit Chance: Random(Agility+Strength) >= Random(Defense)
* half defense against next attack
Defensive Attack:
Hit Chance: Random(Agility/2) >= Random(Defense)
* double defense against next attack
Defend:
* triple defense against next attack
CounterAttack:
* No defense against next attack, damage doubled.
Cheers!
Heh. Not going to happen in a hurry... unless I use special manuevers.
If Strength only affects damage... and an attack roll is based on the ratio between Agility and Defense:
Normal Attack:
Hit chance: Random(Agility) >= Random(Defense)
Power Attack:
Hit Chance: Random(Agility+Strength) >= Random(Defense)
* half defense against next attack
Defensive Attack:
Hit Chance: Random(Agility/2) >= Random(Defense)
* double defense against next attack
Defend:
* triple defense against next attack
CounterAttack:
* No defense against next attack, damage doubled.
Cheers!