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Pew Pew magic......AHHHHHHH! Make martials all day swingers and casters limited per day slingers.
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<blockquote data-quote="Dausuul" data-source="post: 6267626" data-attributes="member: 58197"><p>I prefer "Grampa Simpson Magic," because you forget stuff that happened three seconds ago.</p><p></p><p>As for the idea that casters no longer have to use judgement in casting spells--that's ridiculous. I've played a wizard in 5E and I can say that it's <em>much</em> more demanding than either 3E or 4E, and close to AD&D, in terms of resource management. Cantrips won't get you very far; when you have to fall back on attack cantrips, it's not much better than falling back on crossbow and dagger.</p><p></p><p>The one cantrip that is arguably overpowered is <em>minor illusion</em>, especially in the hands of an illusionist (who can create both sound and image instead of having to choose one or the other). A clever wizard can do some really heinous things with that. But the ability to shoot a cold beam for 1d8 damage? Meh. If you have a decent Dexterity, a crossbow will do just as well--you sacrifice a couple points off your attack in exchange for adding a couple to your damage. The cantrip does get better starting at level 5, but by that point you have enough proper spell slots that your at-will options are becoming less significant.</p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">It's a derogatory term for at-will attack cantrips (currently <em>ray of frost</em>, <em>chill touch</em>, and <em>shocking grasp</em>).</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6267626, member: 58197"] I prefer "Grampa Simpson Magic," because you forget stuff that happened three seconds ago. As for the idea that casters no longer have to use judgement in casting spells--that's ridiculous. I've played a wizard in 5E and I can say that it's [I]much[/I] more demanding than either 3E or 4E, and close to AD&D, in terms of resource management. Cantrips won't get you very far; when you have to fall back on attack cantrips, it's not much better than falling back on crossbow and dagger. The one cantrip that is arguably overpowered is [I]minor illusion[/I], especially in the hands of an illusionist (who can create both sound and image instead of having to choose one or the other). A clever wizard can do some really heinous things with that. But the ability to shoot a cold beam for 1d8 damage? Meh. If you have a decent Dexterity, a crossbow will do just as well--you sacrifice a couple points off your attack in exchange for adding a couple to your damage. The cantrip does get better starting at level 5, but by that point you have enough proper spell slots that your at-will options are becoming less significant. [FONT=Verdana] It's a derogatory term for at-will attack cantrips (currently [I]ray of frost[/I], [I]chill touch[/I], and [I]shocking grasp[/I]). [/FONT] [/QUOTE]
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Community
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Pew Pew magic......AHHHHHHH! Make martials all day swingers and casters limited per day slingers.
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