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Pew Pew magic......AHHHHHHH! Make martials all day swingers and casters limited per day slingers.
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<blockquote data-quote="Dausuul" data-source="post: 6267751" data-attributes="member: 58197"><p>Or, you know, walking places, and talking to people, and searching a room, and pitching a tent, and all the many, many things that any given wizard doesn't know a cantrip to take care of. You only get three of them (four if you're an illusionist). That doesn't enable you to run your whole life with magic. It just gives you a handful of small abilities that don't cost you anything to use.</p><p></p><p>Can we stop the hyperbole, please? At-will or fatigue-based magic is common in D&D's fictional antecedents--much more common, in fact, than Vancian, which exists in the writings of Jack Vance and hardly anywhere else. It doesn't break the game. It doesn't destroy the plausibility of the game world. And it certainly does not remove the need for wizards to husband their arcane resources! I am not opposed to the idea of playing a wizard who has to fall back on mundane tools much of the time, but I can also appreciate that many (and indeed most) players like their wizards to have some magical tricks they can always use.</p><p></p><p>I'm going to go start a new thread to discuss what a "no cantrips" optional module might look like. That seems like a more constructive use of time than continuing this one, which started off badly and is getting worse by the hour.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6267751, member: 58197"] Or, you know, walking places, and talking to people, and searching a room, and pitching a tent, and all the many, many things that any given wizard doesn't know a cantrip to take care of. You only get three of them (four if you're an illusionist). That doesn't enable you to run your whole life with magic. It just gives you a handful of small abilities that don't cost you anything to use. Can we stop the hyperbole, please? At-will or fatigue-based magic is common in D&D's fictional antecedents--much more common, in fact, than Vancian, which exists in the writings of Jack Vance and hardly anywhere else. It doesn't break the game. It doesn't destroy the plausibility of the game world. And it certainly does not remove the need for wizards to husband their arcane resources! I am not opposed to the idea of playing a wizard who has to fall back on mundane tools much of the time, but I can also appreciate that many (and indeed most) players like their wizards to have some magical tricks they can always use. I'm going to go start a new thread to discuss what a "no cantrips" optional module might look like. That seems like a more constructive use of time than continuing this one, which started off badly and is getting worse by the hour. [/QUOTE]
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Pew Pew magic......AHHHHHHH! Make martials all day swingers and casters limited per day slingers.
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