Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF 2 Demo- Curiosity wins out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 7899845" data-attributes="member: 518"><p>So I broke out my old PFB1 pawns, an old map from 4E and ran a few combats with the sample characters/adventure that Paizo offers <a href="https://paizo.com/products/btq021ax?Pathfinder-Second-Edition-Demo-Adventure-Torment-and-Legacy" target="_blank">HERE</a>. Utilizing the Ogre encounter (only)</p><p></p><p><strong> I'm well aware it's not like running a full game session </strong>or three, but I ran it tactically sound for the most part and with the old OD&D " Judge " mentality</p><p></p><p>Thoughts-</p><p></p><p>1) Deadly. But the Cleric is pretty potent to help keep PC's from dying. Perhaps too much at 1st level (30ft range on stabilize for example- IDR what it was like in PFBB/PF1, so maybe this is not much of a change). I ran with the 4 classic PCs. I do believe that with 5 or 6 PCs you'd certainly want to up the challenge. The PC's dished out some serious damage on the Ogre if they got the jump on him in initiative. I rolled him dead last in the initiative order for the first run, and he was down to 1/3 HP by the time his turn came up.</p><p></p><p>2) Doesn't feel like 4E combat at all to me-not necc a good or bad thing- its just not the same. It does feel more tactical and mobile than PF1 at low levels (Thanks to the 3 action economy and no AoO for everyone I believe). Not to mention- with that +12 initial attack bonus an Ogre will eff you up real quick if you stay close to it . Valeros died in the 1st run- Ogre hook-tripped him, and then critted him while he was prone- that extra D10 on the crit from the deadly trait is a real SOB. Meri went to DYING once and then hovering around 1-3HP subsequently- some bad rolls on the Ogres part saved her from the same fate.</p><p></p><p>3) Having to run everything- it was a little fiddly with the PCs (Like for example- Kyra's scimitar weapon properties- easy to forget this kind of thing). Probably not a good game for newbies- but I could see this scratching the itch for 5E groups looking for a bit "more" and placing quality over quantity with combat. Fewer but more important encounters (which frankly is the way I like to run things). I don't know what the PF2 CRB expects for "encounters per day", but I hope they are not anywhere near what 5E expects. </p><p></p><p>4) The GM side of the equation was pretty smooth- though to be fair- it's a pretty simple monster to run- however it did not feel like a bag of hit points (cough:5Eogresandettins:cough) because it had just that little "extra" in the monster stat block- the trip attack, the deadly trait on crits, etc. Seems small, but can make things much more interesting.</p><p></p><p>5) I liked the three action economy. I think this system makes minis and grids more tolerable (for me) as characters are just able to move around more (if they want) and do a bit more right from the get go. This helped a bit with "dynamics". Characters could pull a different weapon, stride and attack. Or move into range, cast a spell and get the hell out of dodge. No need to wait until 5th level to get that second attack, etc. </p><p></p><p>6) I like the +10 crit system. I'd look forward to seeing it work in the exploration mode with Skill checks, etc </p><p></p><p>I plan on running this for my Son/his friends when they are back from College during Spring break- until then I think I will run some more tests at higher levels/more complicated combats.. Anyone know where there are some higher level pre-gens online?</p></blockquote><p></p>
[QUOTE="JeffB, post: 7899845, member: 518"] So I broke out my old PFB1 pawns, an old map from 4E and ran a few combats with the sample characters/adventure that Paizo offers [URL='https://paizo.com/products/btq021ax?Pathfinder-Second-Edition-Demo-Adventure-Torment-and-Legacy']HERE[/URL]. Utilizing the Ogre encounter (only) [B] I'm well aware it's not like running a full game session [/B]or three, but I ran it tactically sound for the most part and with the old OD&D " Judge " mentality Thoughts- 1) Deadly. But the Cleric is pretty potent to help keep PC's from dying. Perhaps too much at 1st level (30ft range on stabilize for example- IDR what it was like in PFBB/PF1, so maybe this is not much of a change). I ran with the 4 classic PCs. I do believe that with 5 or 6 PCs you'd certainly want to up the challenge. The PC's dished out some serious damage on the Ogre if they got the jump on him in initiative. I rolled him dead last in the initiative order for the first run, and he was down to 1/3 HP by the time his turn came up. 2) Doesn't feel like 4E combat at all to me-not necc a good or bad thing- its just not the same. It does feel more tactical and mobile than PF1 at low levels (Thanks to the 3 action economy and no AoO for everyone I believe). Not to mention- with that +12 initial attack bonus an Ogre will eff you up real quick if you stay close to it . Valeros died in the 1st run- Ogre hook-tripped him, and then critted him while he was prone- that extra D10 on the crit from the deadly trait is a real SOB. Meri went to DYING once and then hovering around 1-3HP subsequently- some bad rolls on the Ogres part saved her from the same fate. 3) Having to run everything- it was a little fiddly with the PCs (Like for example- Kyra's scimitar weapon properties- easy to forget this kind of thing). Probably not a good game for newbies- but I could see this scratching the itch for 5E groups looking for a bit "more" and placing quality over quantity with combat. Fewer but more important encounters (which frankly is the way I like to run things). I don't know what the PF2 CRB expects for "encounters per day", but I hope they are not anywhere near what 5E expects. 4) The GM side of the equation was pretty smooth- though to be fair- it's a pretty simple monster to run- however it did not feel like a bag of hit points (cough:5Eogresandettins:cough) because it had just that little "extra" in the monster stat block- the trip attack, the deadly trait on crits, etc. Seems small, but can make things much more interesting. 5) I liked the three action economy. I think this system makes minis and grids more tolerable (for me) as characters are just able to move around more (if they want) and do a bit more right from the get go. This helped a bit with "dynamics". Characters could pull a different weapon, stride and attack. Or move into range, cast a spell and get the hell out of dodge. No need to wait until 5th level to get that second attack, etc. 6) I like the +10 crit system. I'd look forward to seeing it work in the exploration mode with Skill checks, etc I plan on running this for my Son/his friends when they are back from College during Spring break- until then I think I will run some more tests at higher levels/more complicated combats.. Anyone know where there are some higher level pre-gens online? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF 2 Demo- Curiosity wins out
Top