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PF/3.5 Need help with ideas for one-shot horror session
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 6418148" data-attributes="member: 33580"><p>* <a href="http://en.wikipedia.org/wiki/Lotus-eaters" target="_blank">Lotus-Eaters</a>: The natives keep offering various foods and drinks that clearly contain a strange flower as the core ingredient. Describe the flower's shape and color as something very recognizable. Consumption of the food/drink lowers their resistance to being possessed.</p><p></p><p>* Steal from <a href="http://goosebumps.wikia.com/wiki/Let%27s_Get_Invisible!" target="_blank"> Goosebumps </a>: Instead of being tortured, etc. the children take the party members to a special place to play. Pick a race like demon, devil, etc. Each time a party member uses the "mirror", give them a new ability/stat boost in addition to all the previous ones. Pick abilities/stat boosts that are 1) useful/cool; 2) are possessed by at least 1 member of that race; 3) are not blatantly evil/twisted. Each time the abilities/stat boosts lasts longer and longer. If the villagers are asked about it, they can tell the truth about it frightens strangers to so obviously use such powers in front of them. What they don't say is that each use (for adults) trades a small pieces of their soul to gain this power with the ultimate ending of becoming the a member of the selected race.</p><p></p><p>* Troll your players. Have the inhabitants behave as you described; however, there is no evil plot going on. Leave tons of clues of something evil may be going on, but nothing is. If your players are anything like the people I play with, they are going to be suspicious pretty much right after the fog clears and they find themselves in an unknown ocean. Just make all the inhabitants something crazy like werewolf lords. Make sure that it is mentioned often they are celebrating the new moon.</p><p></p><p>* <a href="http://dungeonsmaster.com/2013/04/nightmares-dreamscapes-an-adventure-hook/" target="_blank">Dreamscape</a></p><p></p><p>* Not so creep for the one shot, but keep a list of all the prominent npcs the players interact with. Interject those npcs randomly throughout the rest of the game. The less likely for the players to have met them before the better. While the players can instantly recognize the npcs, the npcs only vaguely recognizes the players but can't seem to remember from where. If pressed, they eventually divulge about a strange dream they have almost every night about living on an unknown island where secret horrors take place. (Any player that was possessed also has this problem.)</p><p></p><p>* The players have just arrived for a very special holiday. The exact nature of the holiday is never fully explained; however, the inhabitants are overjoyed to have more people join them in the celebration. Have one or two families that are extremely pleased for your presence (one member of each family was wearing very special outfits). Members of those families are extra friendly and try to convince players to wear pieces of or the whole outfit. At the end of the day, anyone wearing some of the outfit find themselves unable to control their bodies. Something walks them to the center of the village where the rest of the inhabitants eats the victims alive.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 6418148, member: 33580"] * [url=http://en.wikipedia.org/wiki/Lotus-eaters]Lotus-Eaters[/url]: The natives keep offering various foods and drinks that clearly contain a strange flower as the core ingredient. Describe the flower's shape and color as something very recognizable. Consumption of the food/drink lowers their resistance to being possessed. * Steal from [url=http://goosebumps.wikia.com/wiki/Let%27s_Get_Invisible!] Goosebumps [/url]: Instead of being tortured, etc. the children take the party members to a special place to play. Pick a race like demon, devil, etc. Each time a party member uses the "mirror", give them a new ability/stat boost in addition to all the previous ones. Pick abilities/stat boosts that are 1) useful/cool; 2) are possessed by at least 1 member of that race; 3) are not blatantly evil/twisted. Each time the abilities/stat boosts lasts longer and longer. If the villagers are asked about it, they can tell the truth about it frightens strangers to so obviously use such powers in front of them. What they don't say is that each use (for adults) trades a small pieces of their soul to gain this power with the ultimate ending of becoming the a member of the selected race. * Troll your players. Have the inhabitants behave as you described; however, there is no evil plot going on. Leave tons of clues of something evil may be going on, but nothing is. If your players are anything like the people I play with, they are going to be suspicious pretty much right after the fog clears and they find themselves in an unknown ocean. Just make all the inhabitants something crazy like werewolf lords. Make sure that it is mentioned often they are celebrating the new moon. * [url=http://dungeonsmaster.com/2013/04/nightmares-dreamscapes-an-adventure-hook/]Dreamscape[/url] * Not so creep for the one shot, but keep a list of all the prominent npcs the players interact with. Interject those npcs randomly throughout the rest of the game. The less likely for the players to have met them before the better. While the players can instantly recognize the npcs, the npcs only vaguely recognizes the players but can't seem to remember from where. If pressed, they eventually divulge about a strange dream they have almost every night about living on an unknown island where secret horrors take place. (Any player that was possessed also has this problem.) * The players have just arrived for a very special holiday. The exact nature of the holiday is never fully explained; however, the inhabitants are overjoyed to have more people join them in the celebration. Have one or two families that are extremely pleased for your presence (one member of each family was wearing very special outfits). Members of those families are extra friendly and try to convince players to wear pieces of or the whole outfit. At the end of the day, anyone wearing some of the outfit find themselves unable to control their bodies. Something walks them to the center of the village where the rest of the inhabitants eats the victims alive. [/QUOTE]
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