Chronikoce
First Post
I am planning to do a Horror session in the ongoing campaign for my D&D group. We meet on Fridays and I can't pass up this chance to mess with them terribly.
They are currently on a damaged riverboat which they plan on taking down river and I figure the easiest segue is that the night is foggy and when the fog starts to burn off the next day they are somewhere else.
Anyway here are the basic ideas that I have so far and would love additional evil, terrifying, and mean ideas to use against my poor players.
[sblock=Plot Ideas]Damaged river boat floating through fog. When the fog clears they are on an open ocean with only a small island visible in the distance. The island is forested (possibly jungle) and is inhabited by 100 or so people. They all act really weird (friendly but in the eyes darting about and laughing at nothing sort of way that makes people wildly suspicious).
These people are either possessed, cultists, or something. I want all of the adults to actually be more or less normal people that are terrified out of their minds. The real threat will be the children. They will act like normal kids who are scared and worried about why all the adults are acting so strangely. In reality the children are the evil ones (Unholy Scions maybe?) who are tormenting the adults and using them in the rituals/sacrifices/other evil plot devices.
Ideally the children will manage to get party members alone at some point and that is when I will hand that player a handout explaining that they have been tortured, abused, mentally assaulted, and ultimately possessed. When they rejoin the party they will be working towards the goal of enslaving their fellow party members!
Any ideas on how else I can be totally evil to them?[/sblock]
I won't tell them that character death is fake (i.e. if they die their characters will wake up on the boat with some mental stat damage or something). I don't want a real TPK but if they all die in the session and think that their characters that have been in play for over a year IRL just bit it then I want that to worry them *Insert Evil Laugh*.
I am thinking about using some sort of madness effects, maybe from Heroes of Horror or something to mess with them. Any systems better than that one?
--Edit--
The party is currently level 7 and we are playing PF/3.5 mix
--Edit 2--
Been a while since I posted on EnWorld. Thought I posted in the wrong forum location but then it showed up in the right place.
They are currently on a damaged riverboat which they plan on taking down river and I figure the easiest segue is that the night is foggy and when the fog starts to burn off the next day they are somewhere else.
Anyway here are the basic ideas that I have so far and would love additional evil, terrifying, and mean ideas to use against my poor players.
[sblock=Plot Ideas]Damaged river boat floating through fog. When the fog clears they are on an open ocean with only a small island visible in the distance. The island is forested (possibly jungle) and is inhabited by 100 or so people. They all act really weird (friendly but in the eyes darting about and laughing at nothing sort of way that makes people wildly suspicious).
These people are either possessed, cultists, or something. I want all of the adults to actually be more or less normal people that are terrified out of their minds. The real threat will be the children. They will act like normal kids who are scared and worried about why all the adults are acting so strangely. In reality the children are the evil ones (Unholy Scions maybe?) who are tormenting the adults and using them in the rituals/sacrifices/other evil plot devices.
Ideally the children will manage to get party members alone at some point and that is when I will hand that player a handout explaining that they have been tortured, abused, mentally assaulted, and ultimately possessed. When they rejoin the party they will be working towards the goal of enslaving their fellow party members!
Any ideas on how else I can be totally evil to them?[/sblock]
I won't tell them that character death is fake (i.e. if they die their characters will wake up on the boat with some mental stat damage or something). I don't want a real TPK but if they all die in the session and think that their characters that have been in play for over a year IRL just bit it then I want that to worry them *Insert Evil Laugh*.
I am thinking about using some sort of madness effects, maybe from Heroes of Horror or something to mess with them. Any systems better than that one?
--Edit--
The party is currently level 7 and we are playing PF/3.5 mix
--Edit 2--
Been a while since I posted on EnWorld. Thought I posted in the wrong forum location but then it showed up in the right place.
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