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<blockquote data-quote="Justice and Rule" data-source="post: 8536094" data-attributes="member: 6778210"><p>The classes work, but the archetype system is just too damn good. Honestly, Paizo should have just tossed players feats like they were candy, which is why I think Free Archetype and Ancestral Paragon are absolute must-haves. The nicest thing about PF2 feats is that they are largely meant to shape the character's niche, while the class itself will give the bonuses that make the player useful, so you can hand out a few extra ones and they won't suddenly be overpowered. I get why they might be conservative in that regard, but I wish they weren't.</p><p></p><p>Similarly I wish Paizo had been brave enough to just make Automatic Bonus Progression the standard. Let your Fighter do 4d2+5 with a butterknife, or 4d6+5 damage by hitting someone with a chair when they reach 12th level. That's f**ing <em><strong><strong><em>awesome</em></strong></strong> </em>and characterful and let's lean into the idea that just about everyone can cause more damage at higher levels because they just get better at that s#!t. You tell someone that they can roll two damage dice instead of one at 4th level and they are going to absolutely freak, especially if they are used to playing martial characters.</p><p></p><p>I have a whole limited healing house rule somewhere on my computer (sorry, I'm a bit drunk right now, not gonna search for it) inspired/lifted from Worlds Without Number after [USER=70468]@kenada[/USER] told me about the mechanic. One of the worst parts about d20 healing is that there is basically no way to slow down a party for multiple days, which is what I feel I always want to do; I rarely have things you need to rush to do, and when I do I want those moments to feel particularly risky and frenetic. So I made up some rules based around the limited healing idea from that system. I haven't really tried it yet, but I want to in the future.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8536094, member: 6778210"] The classes work, but the archetype system is just too damn good. Honestly, Paizo should have just tossed players feats like they were candy, which is why I think Free Archetype and Ancestral Paragon are absolute must-haves. The nicest thing about PF2 feats is that they are largely meant to shape the character's niche, while the class itself will give the bonuses that make the player useful, so you can hand out a few extra ones and they won't suddenly be overpowered. I get why they might be conservative in that regard, but I wish they weren't. Similarly I wish Paizo had been brave enough to just make Automatic Bonus Progression the standard. Let your Fighter do 4d2+5 with a butterknife, or 4d6+5 damage by hitting someone with a chair when they reach 12th level. That's f**ing[B] [/B][I][B][B][I]awesome[/I][/B][/B] [/I]and characterful and let's lean into the idea that just about everyone can cause more damage at higher levels because they just get better at that s#!t. You tell someone that they can roll two damage dice instead of one at 4th level and they are going to absolutely freak, especially if they are used to playing martial characters. I have a whole limited healing house rule somewhere on my computer (sorry, I'm a bit drunk right now, not gonna search for it) inspired/lifted from Worlds Without Number after [USER=70468]@kenada[/USER] told me about the mechanic. One of the worst parts about d20 healing is that there is basically no way to slow down a party for multiple days, which is what I feel I always want to do; I rarely have things you need to rush to do, and when I do I want those moments to feel particularly risky and frenetic. So I made up some rules based around the limited healing idea from that system. I haven't really tried it yet, but I want to in the future. [/QUOTE]
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