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PF2 house-rules / variant rules
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<blockquote data-quote="Philip Benz" data-source="post: 8537430" data-attributes="member: 6975782"><p>IMHO, PF2 doesn't really need any major house rules. The design team has been pretty thorough, and there aren't any glaring holes in the game, as far as I can see. Every time some PF2 detractor pops up and starts complaining about this or that part of the game, I just shake my head and gather the arguments to show how much they are wrong.</p><p></p><p>This said, a few houserules could be helpful...</p><ul> <li data-xf-list-type="ul">It's true that standard PF2 PCs often seem feat-starved. I've started to use the Free Archetype optional rules, but I'd still hesitate to propose that to new players who may already be overwhelmed by all the choices they have to make. Ancestry Paragon seems fairly tame, but using both together might be a step too far.</li> <li data-xf-list-type="ul">Every time a Magus uses spellstrike, he draws an AoO. This just feels wrong, since it's the class's main schtick.</li> <li data-xf-list-type="ul">Medicine checks to heal wounds are unnecessarily complex when you have to start choosing between healing more with a harder DC and healing less with a lower DC. It'd just be simpler to add a flat bonus for expert and higher proficiencies. So that's what I plan to start doing.</li> <li data-xf-list-type="ul">I'm seriously considering adding in a special wand item that will give a +1 to +3 bonus to spell attacks, like striking runes for weapons. So far, in my homebrew campaign it hasn't really been an issue, thanks to the next point.</li> <li data-xf-list-type="ul">I tend to prefer encounters with larger numbers of lower-level adversaries, rather than a smaller number (even solo) creature that is 3 or 4 levels above the PCS. Much of the frustration I have heard about combat math from published APs can be directly linked to their preference for high-level adversaries. But I've talked about that a lot already in other threads.</li> <li data-xf-list-type="ul">Last point: it often feels like magic items have an inflated item level. So I haven't hesitated to give out the occasional loot item that is 2-4 levels above the PCs, especially if it's not a strictly combat-oriented item.</li> </ul><p></p><p>What else? Alchemists could use a boost, but I'm not sure what it should be. My campaign is up to session 56 or so, and frankly, the RAW seems sufficient for nearly everything. Any DM needs to stay open to on-the-fly fixes, but as for real</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8537430, member: 6975782"] IMHO, PF2 doesn't really need any major house rules. The design team has been pretty thorough, and there aren't any glaring holes in the game, as far as I can see. Every time some PF2 detractor pops up and starts complaining about this or that part of the game, I just shake my head and gather the arguments to show how much they are wrong. This said, a few houserules could be helpful... [LIST] [*]It's true that standard PF2 PCs often seem feat-starved. I've started to use the Free Archetype optional rules, but I'd still hesitate to propose that to new players who may already be overwhelmed by all the choices they have to make. Ancestry Paragon seems fairly tame, but using both together might be a step too far. [*]Every time a Magus uses spellstrike, he draws an AoO. This just feels wrong, since it's the class's main schtick. [*]Medicine checks to heal wounds are unnecessarily complex when you have to start choosing between healing more with a harder DC and healing less with a lower DC. It'd just be simpler to add a flat bonus for expert and higher proficiencies. So that's what I plan to start doing. [*]I'm seriously considering adding in a special wand item that will give a +1 to +3 bonus to spell attacks, like striking runes for weapons. So far, in my homebrew campaign it hasn't really been an issue, thanks to the next point. [*]I tend to prefer encounters with larger numbers of lower-level adversaries, rather than a smaller number (even solo) creature that is 3 or 4 levels above the PCS. Much of the frustration I have heard about combat math from published APs can be directly linked to their preference for high-level adversaries. But I've talked about that a lot already in other threads. [*]Last point: it often feels like magic items have an inflated item level. So I haven't hesitated to give out the occasional loot item that is 2-4 levels above the PCs, especially if it's not a strictly combat-oriented item. [/LIST] What else? Alchemists could use a boost, but I'm not sure what it should be. My campaign is up to session 56 or so, and frankly, the RAW seems sufficient for nearly everything. Any DM needs to stay open to on-the-fly fixes, but as for real [/QUOTE]
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