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PF2 house-rules / variant rules
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<blockquote data-quote="dave2008" data-source="post: 8537671" data-attributes="member: 83242"><p>I would say the same thing of 5e.</p><p></p><p>The house rules we use in 5e aren't meant to fix anything, but to change things to our taste. And that is want I would want for PF2 as well. I think the game is great for what it is, but ideally I want something a bit different. I just want to change things to be more to my taste. But, after thinking about it some more, I am starting to wonder if PF2 can't be stretched that far. In addition to the 5e house rules I listed in <a href="https://www.enworld.org/threads/pf2-house-rules-variant-rules.685828/post-8536923" target="_blank">post #23</a> that I would want to include, I want the following in my PF2 game:</p><ul> <li data-xf-list-type="ul">Max PC ability score of 18 (for most races)</li> <li data-xf-list-type="ul">Magic items generally don't give a bonus to hit</li> <li data-xf-list-type="ul">I want a more bounded game numerically. I am note sure of the range but I am thinking lvl 20 should get you +10-12 over lvl 1 without magic items/spells. So lvl 20 legendary fighter with maxed ability score will have a +12 to hit and a lvl 1 trained fighter will have +2, or something like that.</li> <li data-xf-list-type="ul">Low magic (can't but magic items & crafting is either very hard/expensive or impossible).</li> </ul><p>Would these break the game?</p><p>Would it be to difficult to implement?</p><p>Should I just play a different game?</p></blockquote><p></p>
[QUOTE="dave2008, post: 8537671, member: 83242"] I would say the same thing of 5e. The house rules we use in 5e aren't meant to fix anything, but to change things to our taste. And that is want I would want for PF2 as well. I think the game is great for what it is, but ideally I want something a bit different. I just want to change things to be more to my taste. But, after thinking about it some more, I am starting to wonder if PF2 can't be stretched that far. In addition to the 5e house rules I listed in [URL='https://www.enworld.org/threads/pf2-house-rules-variant-rules.685828/post-8536923']post #23[/URL] that I would want to include, I want the following in my PF2 game: [LIST] [*]Max PC ability score of 18 (for most races) [*]Magic items generally don't give a bonus to hit [*]I want a more bounded game numerically. I am note sure of the range but I am thinking lvl 20 should get you +10-12 over lvl 1 without magic items/spells. So lvl 20 legendary fighter with maxed ability score will have a +12 to hit and a lvl 1 trained fighter will have +2, or something like that. [*]Low magic (can't but magic items & crafting is either very hard/expensive or impossible). [/LIST] Would these break the game? Would it be to difficult to implement? Should I just play a different game? [/QUOTE]
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